Optimizing CPU-side Rendering Code
Optimizing CPU code is a lot of fun. Here’s how we do it
Optimizing CPU code is a lot of fun. Here’s how we do it
At long last, a performance issue with high polling rate mice on Windows has been fixed. This article describes how the fix works, and why it's so important today.
Results of the 5th Godot XR Community Game Jam!
Introducing the new major version of the Godot OpenXR Vendors plugin with several Android XR features!
HDR output is coming to Godot 4.7 for Windows, macOS, iOS, visionOS, and Linux. What is it useful for, and what effect can it have on visuals? Find out in this article.
April update from the Godot Mobile Team!
March update from the Godot XR Team, upcoming game jam, new features, and new platforms!
Now Godot has Inverse Kinematics in 3D.
MOAT XR, XR game jam results, new features, OpenXR inventory
Upcoming XR game jam, using the XR editor, new release channels and the new Render Models API
What's new in the latest release of the Godot OpenXR Vendors plugin?
Recap of the Android & XR updates during GodotCon 2025
Compiling the Godot Engine with WASM SIMD support truly is a game changer.
We managed to do the impossible: we created a Godot-based prototype for the Web that runs .NET! Come and try it!
Godot XR Community Game Jam February 2025
New plugin releases for Godot XR.
Godot's resource UID system is changing to better support scripts and shaders. Read on to know what's required on your part to fully benefit from it.
On moving to the latest .NET LTS release, and what it means for users.
Looking back at a year of XR development.
4.3 is out. It's time for an update!
We have reworked the skeleton bone update process to add SkeletonModifier3D for modifying the Skeleton.
Godot 4.3 now includes native .fbx support
In Godot 4.3, a large number of animation features have been reworked since 4.0, so it's time to migrate your animations.
With single-threaded builds and sample playback, it's now easier than ever to export your game to the Web with Godot 4.3. And more!