Dev snapshot: Godot 4.6 dev 6
Feature freeze is here; time for one last round-up!
This has been a great year for the engine, but there are still a lot of things we would love to do.
If everyone visiting the site would donate €5, we could hire 5 more developers to work on Godot full-time.
Feature freeze is here; time for one last round-up!
A chill rises… Feature freeze is imminent
Powering through the post-GodotFest blues
Since Godot 3.6's release in September 2024, we have been working hard on the new feature branch: 3.7.
Rocking a new look!
Open the floodgates!
Hotfixes so nice, we added 'em twice!
Regression fixes coming in hot!
The calm before the storm…
One more for the road, again!
Godot 4.5 stable release is imminent; let the last round(s) of testing begin!
Two more for the road!
One more for the road!
Back to our regularly scheduled schedule!
More critical fixes coming your way!
Gotta go fast!
The cow goes "moo"! The duck goes "quack"! The bug goes *squash*!
Godot 4.5 has entered beta and is now feature-complete!
The cool chill of the feature freeze approaches…
One post-GodotCon snapshot coming up!
Access the engine like never before!
This is where the fun begins
Closing in on the first maintenance release for Godot 4.4, fixing a number of regressions and other significant bugs found in this month's feature release.
The feature freeze has melted away—here comes the flood!