
Dev snapshot: Godot 4.5 beta 1
Godot 4.5 has entered beta and is now feature-complete!
Godot 4.5 has entered beta and is now feature-complete!
The cool chill of the feature freeze approaches…
One post-GodotCon snapshot coming up!
Access the engine like never before!
This is where the fun begins
Closing in on the first maintenance release for Godot 4.4, fixing a number of regressions and other significant bugs found in this month's feature release.
The feature freeze has melted away—here comes the flood!
Godot 4.4 was released 10 days ago, and as is customary with such major feature updates, we have a late harvest of regression fixes to offer!
We said "final" for the previous release candidate, but good things come in threes, don't they?
With a stable release imminent, join us for one final round of testing.
Godot 4.4 is now practically ready for its stable release, so it's time for the last round(s) of testing to make sure it's a smooth upgrade for all users.
The 4.4 beta phase nears its end!
Picking up the pace!
The bugs don't stand a chance!
Godot 4.4 is on its way! Please lend a hand by testing this beta release and reporting your findings.
One last build before the holidays!
New snapshot on the road to beta, with a lot of 3D workflow goodies!
With GodotCon behind us and our developers recuperated, we're thrilled to return to a more frequent release-cycle.
After a short delay due to GodotCon, we are back with another exciting update.
We haven't slowed down and are bringing you another feature-packed update!
Introducing the Godot Editor for Meta Quest (Horizon OS) devices
The PR harvest keeps going strongly for Godot 4.4, with massive new features such as typed dictionaries and error-less project import!
The first snapshot after releasing 4.3, already packed with new features!
With all known major regressions fixed, we are now publishing a third release candidate to confirm that 4.3 is ready to go stable.