
Release candidate: Godot 4.5 RC 2
One more for the road, again!
One more for the road, again!
Godot 4.5 stable release is imminent; let the last round(s) of testing begin!
Two more for the road!
One more for the road!
Back to our regularly scheduled schedule!
More critical fixes coming your way!
Gotta go fast!
The cow goes "moo"! The duck goes "quack"! The bug goes *squash*!
Godot 4.5 has entered beta and is now feature-complete!
The cool chill of the feature freeze approaches…
One post-GodotCon snapshot coming up!
Access the engine like never before!
This is where the fun begins
Closing in on the first maintenance release for Godot 4.4, fixing a number of regressions and other significant bugs found in this month's feature release.
The feature freeze has melted away—here comes the flood!
Godot 4.4 was released 10 days ago, and as is customary with such major feature updates, we have a late harvest of regression fixes to offer!
We said "final" for the previous release candidate, but good things come in threes, don't they?
With a stable release imminent, join us for one final round of testing.
Godot 4.4 is now practically ready for its stable release, so it's time for the last round(s) of testing to make sure it's a smooth upgrade for all users.
The 4.4 beta phase nears its end!
Picking up the pace!
The bugs don't stand a chance!
Godot 4.4 is on its way! Please lend a hand by testing this beta release and reporting your findings.
One last build before the holidays!