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Godot Foundation Godot Foundation  - 24 September 2024

Godot SDK Integrations

A new GitHub organization to centralize the community efforts to provide support for third-party SDKs for Godot.

Emi Emi  -  5 September 2024

Submissions open for Godot 2024 showreel!

Showcase your Godot creations in 2024! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!

Emi Emi  -  3 September 2024

About Official Console Ports

With this post we aim to address the community’s questions about the lack of official console ports through the Godot Foundation.

Winston Yallow Winston Yallow  - 10 July 2024

New Dev Fund Perks: Discord Role and Forum Badge

Proudly display your support on our community platforms.

Emi Emi  - 28 June 2024

Godot Community Poll 2024

We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.

Clay John Clay John  - 29 April 2024

Introducing Reverse Z (AKA I'm sorry for breaking your shader)

We are breaking compatibility for some custom shaders. Here is why.

Clay John Clay John  - 19 April 2024

Update on the Collaboration with Google and The Forge

The collaboration with Google and The Forge has concluded successfully!

Godot Foundation Godot Foundation  - 18 December 2023

Prepare to hear a lot more from us!

The Godot Foundation is onboarding a person in charge of Community & Communications, and there is a feedback form for you to fill out.

Clay John Clay John  - 14 December 2023

Announcing a collaboration with Google and The Forge

We are excited to announce that we have partnered with Google and The Forge to bring some helpful performance optimizations to our Vulkan mobile backend.

Winston Yallow Winston Yallow  -  8 December 2023

Introducing the new Godot Forum

We are finally unveiling the new Godot forum which replaces our Q&A platform while unlocking many new features.

Godot Foundation Godot Foundation  -  5 December 2023

Godot Foundation Update 2023

This year has marked significant milestones for the Godot Foundation, and it's all thanks to the incredible support from our community.

Emi Emi  - 20 November 2023

Submissions open for Godot 2023 showreel!

Showcase your Godot creations in 2023! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!

Emi Emi  - 12 September 2023

Introducing the new Godot Development Fund

We are excited to introduce a major improvement in terms of funding the development efforts of the Godot Engine.

Godot Foundation Godot Foundation  - 11 July 2023

Godot Funding Breakdown & Hiring Process

This article aims to shed light on the current status of Godot's funding, hiring, and our plans for sustainable funding long term.

Clay John Clay John  - 23 June 2023

Godot community poll 2023

It's this time of the year! Godot Community Poll 2023 is now out!

Clay John Clay John  - 20 April 2023

Release Management Post Godot 4.0

We outline our plan for future Godot releases and Godot 4.1 specifically, which you can expect at the end of June, after three months of feature merging and one month of bug fixing.

Emi Emi  - 17 March 2023

Godot Arrives in the Epic Games Store

We are honored to announce that Epic Games is offering Godot Engine a place on Epic Games' own digital distribution platform, the Epic Games Store.

Juan Linietsky Juan Linietsky  - 16 January 2023

Godot for AA/AAA game development - What's missing?

Godot 4.0 is coming out soon. It includes major improvements all across the board in both features, performance and usability. Still, one of the biggest questions the community has is: How does it compare with mainstream commercial offerings?

Juan Linietsky Juan Linietsky  - 31 December 2022

2022: A Retrospective

The year 2022 was very special for us. We reached a lot of milestones within Godot and also in the community. This blog post will offer a small retrospective of the year.

Clay John Clay John  - 29 November 2022

Release Management: 4.0 and beyond

We are closer to releasing Godot 4.0. No matter the amount of time dedicated to testing and profiling — bugs and issues are inevitable. Still, we intend to follow 4.0 with bug fix releases to ensure a stable experience as soon as possible.

Juan Linietsky Juan Linietsky  -  1 November 2022

Godot’s Graduation: Godot moves to a new Foundation

Software Freedom Conservancy and the Godot leadership are excited to share their decision that the Godot project has reached a level of success for which makes sense for Godot to have its own independent foundation.

Juan Linietsky Juan Linietsky  - 23 August 2022

Godot 4.0 will discontinue VisualScript

Godot's visual scripting language, VisualScript, was introduced in Godot 3.0, almost five years ago. Despite our continuous effort, it never gained traction and the path to improve it was never clear. Because of this, for Godot 4.0, we decided to accept that the approach we took from the start was simply not the right one and decided to remove it from the engine. If enough volunteer interest exists, it may be moved to an extension.

Yuri Sizov Yuri Sizov  - 28 July 2022

Godot 4.0 development enters feature freeze ahead of the first beta

We're determined to deliver a stable release of Godot 4.0 as soon as possible. To achieve this, we are going to enter the feature freeze phase (beta) for Godot 4.0, to shift our focus towards stabilizing the existing functionality and fixing bugs.

Juan Linietsky Juan Linietsky  - 15 July 2022

Godot and consoles, all you need to know

The topic of running Godot games on consoles pops up very often. In this article you will find information about how console development works, the challenges that Godot faces for supporting those platforms and which alternatives exist to publish your games for them.