Blog

Darío Banini Darío Banini  - 16 February 2024

GPU synchronization in Godot 4.3 is getting a major upgrade

Say goodbye to placing barriers, hello to the new acyclic graph

Godot Foundation Godot Foundation  - 13 February 2024

Godot Does Conferences - Meet us at GDC!

We are excited to announce that the Godot Engine will attend the 2024 Game Developers Conference (March 18-22).

Rémi Verschelde Rémi Verschelde  -  8 February 2024

Dev snapshot: Godot 4.3 dev 3

A month's worth of development means a lot of new features to test, such as single-threaded web exports and Wayland support!

Nathalie Galla Nathalie Galla  - 31 January 2024

January Jams

Looking back at a month of game jams, we curated a list of ten events that you might or might not have heard of before.

Raul Santos Raul Santos  - 26 January 2024

Current state of C# platform support in Godot 4.2

How the transition to a unified .NET has impacted platform support, and re-adding the ability to port to mobile.

Yuri Sizov Yuri Sizov  - 26 January 2024

Release candidates: Godot 4.1.4 RC 1 & 4.2.2 RC 1

As a double-feature release, Godot 4.1.4 and 4.2.2 are ready for testing with their respective release candidates!

Rémi Verschelde Rémi Verschelde  - 25 January 2024

Dev snapshot: Godot 3.6 beta 4

Godot 3.6 is still in development, slowly but steadily! This snapshot updates toolchains for official builds and adds official Linux ARM binaries, among other improvements.

Clay John Clay John  - 16 January 2024

Godot Rendering Priorities: January 2024

4.2 brought a lot of improvements to Godot's renderer and ongoing work is paving the way for new features

Rémi Verschelde Rémi Verschelde  - 11 January 2024

Dev snapshot: Godot 4.3 dev 2

After a well-deserved holiday break, the team is back on Godot 4.3 development at full speed, with over 200 improvements merged in the first 10 days of the year!

Yuri Sizov Yuri Sizov  - 21 December 2023

Dev snapshot: Godot 4.3 dev 1

We're ending the year with an early sneak peak at the upcoming Godot 4.3 release with its first dev snapshot!

Godot Foundation Godot Foundation  - 18 December 2023

Prepare to hear a lot more from us!

The Godot Foundation is onboarding a person in charge of Community & Communications, and there is a feedback form for you to fill out.

Clay John Clay John  - 14 December 2023

Announcing a collaboration with Google and The Forge

We are excited to announce that we have partnered with Google and The Forge to bring some helpful performance optimizations to our Vulkan mobile backend.

Rémi Verschelde Rémi Verschelde  - 12 December 2023

Maintenance release: Godot 4.2.1

This first maintenance release fixes a number of platform compatibility issues introduced in Godot 4.2, which should make it much easier to upgrade from 4.1 or start new projects on all platforms.

Winston Yallow Winston Yallow  -  8 December 2023

Introducing the new Godot Forum

We are finally unveiling the new Godot forum which replaces our Q&A platform while unlocking many new features.

Rémi Verschelde Rémi Verschelde  -  8 December 2023

Release candidate: Godot 4.2.1 RC 1

Godot 4.2 was released one week ago, and as is customary with feature updates, we have a late harvest of regression fixes to offer!

Godot Foundation Godot Foundation  -  5 December 2023

Godot Foundation Update 2023

This year has marked significant milestones for the Godot Foundation, and it's all thanks to the incredible support from our community.

Godot contributors Godot contributors  - 30 November 2023

Godot 4.2 arrives in style!

Godot 4.2 brings more rendering features and better platform support, it's also faster, easier to use, and more reliable!

Rémi Verschelde Rémi Verschelde  - 24 November 2023

Release candidate: Godot 4.2 RC 2

The first release candidate brought another crop of regression reports, which we've now fixed!

Emi Emi  - 20 November 2023

Submissions open for Godot 2023 showreel!

Showcase your Godot creations in 2023! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!

Yuri Sizov Yuri Sizov  - 17 November 2023

Release candidate: Godot 4.2 RC 1

With every critical bug identified and squashed, we are making our last turn and preparing to sprint to the finish line with Godot 4.2!

Rémi Verschelde Rémi Verschelde  - 13 November 2023

Dev snapshot: Godot 4.2 beta 6

We're almost ready for a release candidate! This 6th beta fixes a number of regressions via some relatively core changes which will need thorough testing.

Yuri Sizov Yuri Sizov  -  7 November 2023

Dev snapshot: Godot 4.2 beta 5

More critical fixes are coming your way on the road to Godot 4.2 stable, including smoother transition for 3D projects made in 4.1.

Yuri Sizov Yuri Sizov  -  2 November 2023

Maintenance release: Godot 4.1.3

With stability in mind, Godot contributors offer yet another set of changes for Godot 4.1 users, addressing a variety of bugs related to rendering, input, GUI, and platform support.

Rémi Verschelde Rémi Verschelde  - 31 October 2023

Dev snapshot: Godot 4.2 beta 4

We continue iterating quickly on beta snapshots for Godot 4.2 to ensure that we can solve regressions before the stable release.