
Maintenance release: Godot 3.5.3
It's been way too long since our previous 3.5 maintenance release! This new Godot 3.5.3 fixes a number of important issues and adjusts to changing platform requirements.
It's been way too long since our previous 3.5 maintenance release! This new Godot 3.5.3 fixes a number of important issues and adjusts to changing platform requirements.
It's long overdue for the second Godot 4.1 patch release! This release candidate contains a number of important fixes, including performance and stability improvements, so let's give it a good test.
Penultimate 4.2 dev snapshot brings improvements to Android plugin API, the Tilemap editor, and, well, practically everything else — making it ready for beta testing next month.
We are excited to introduce a major improvement in terms of funding the development efforts of the Godot Engine.
Updates on various things XR in Godot, a new version of the OpenXR plugin, a new version of the tools library and an update on Godot 4 support.
A new maintenance update is in the works for the 3.5 stable branch, to update Android templates to target Android 13, and fix a number of other platform porting bugs.
Progressing steadily towards the beta stage, the fourth dev snapshot brings a lot of improvements all around.
A relaxing, idle bunny collecting game made by Jess, a solo indie developer
Join us next week at the Godot booth during gamescom in Cologne from Wednesday the 23rd, to Friday the 25th. Don't miss the chance to say hello to the Godot team!
Slowly but surely, Godot 3.6 is shaping up to be a great release. This third snapshot adds long awaited 2D physics interpolation, and another great optimization with 2D hierarchical culling.
One month into the release cycle for Godot 4.2, things are well under way. This third dev snapshot features a lot of improvements to C# and rendering.
Looking to share your expertise through a talk or workshop? Join us and make this an event to remember!
The Godot rendering team continues to focus on stability, performance and usability
A fresh pack of stability and documentation improvements for teams still using Godot 4.0 is officially out!
Closing the first month of development of Godot 4.2, the second development snapshot includes both smaller improvements and bigger features.
A new batch of backported fixes for Godot 4.0 is ready for testing! Even if you aren't able to move to Godot 4.1 just yet, we can't leave you without support and improvements.
We are ready to share the first batch of improvements coming to Godot 4.2 later this year with the release of the first dev snapshot!
We are happy to announce that we are going to be hosting the 2023 GodotCon in Munich, Germany.
Hot on the heels of its parent release, here's Godot 4.1.1 — the first maintenance release of the 4.1 branch, with more stability and workflow improvements.
The first round of bugfixes and usability improvements for Godot 4.1 is ready for your consideration!
This article aims to shed light on the current status of Godot's funding, hiring, and our plans for sustainable funding long term.
Four months after the release of Godot 4.0, we are excited to bring you Godot 4.1 — an update with a focus on stability, performance, and polish.
A few more critical regressions were fixed, and the milestone is now 100% complete. Let's confirm that 4.1 is ready with a (final?) RC.
A few more regressions were fixed, and we should now be ready for the Godot 4.1 release. Help us confirm that by testing RC 2!