Dev snapshot: Godot 4.8 dev 2
The cost of convenience? Nothing!
The cost of convenience? Nothing!
We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.
Announcing the schedule and some official updates from the Godot Foundation expected at GodotCon Boston 2026.
The first 4.7 maintenance release has arrived!
The de-specialized edition: special edition!
The cycle begins anew
The de-specialized edition of a cult classic!
Godot is growing fast, so here is how we are dealing with the huge increase in contributions.
The Godot Foundation formalizes its vision for the engine with a written statement
Like a cult classic movie, Godot 4 has only gotten better with age. This brings us to Godot 4.7. With 3 years under its belt, the 4.7 _Director’s Cut_ offers colors of never-before-reached intensity.
Critical regressions resolved!
Last call to report critical regressions!
The end is in sight… Race ya there!
Lockeder and loadeder
GABE brings full Gradle support to the Godot Android & XR editor, so you can build and publish games entirely from your Android device or XR device.
Locked and loaded
Results of the 5th Godot XR Community Game Jam!
Developers building add-ons for the new Godot Asset Store can now benefit from new and improved support from JetBrains Rider.
We've been working on replacing the Asset Library with something built for the present and future. Here's what's coming.
The squashing continues
The stability has tripled!
Introducing the new major version of the Godot OpenXR Vendors plugin with several Android XR features!
A Saturday surprise
Second verse, same as the first!