Release candidate: Godot 4.7 RC 1
The end is in sight… Race ya there!
The end is in sight… Race ya there!
Lockeder and loadeder
GABE brings full Gradle support to the Godot Android & XR editor, so you can build and publish games entirely from your Android device or XR device.
Locked and loaded
Results of the 5th Godot XR Community Game Jam!
Developers building add-ons for the new Godot Asset Store can now benefit from new and improved support from JetBrains Rider.
We've been working on replacing the Asset Library with something built for the present and future. Here's what's coming.
The squashing continues
The stability has tripled!
Introducing the new major version of the Godot OpenXR Vendors plugin with several Android XR features!
A Saturday surprise
Second verse, same as the first!
Want to join? Boston 21-22 of July. Get your tickets now! (Call for speakers, showcases, and sponsors open).
Third time's the charm!
Godot adoption has rapidly increased in the last few years. Here is a look at the hard numbers.
Godot 4.7 enters beta!
HDR output is coming to Godot 4.7 for Windows, macOS, iOS, visionOS, and Linux. What is it useful for, and what effect can it have on visuals? Find out in this article.
Freeze, Feature!
April update from the Godot Mobile Team!
Howdy, neighbor!
Miguel de Icaza from Xibbon shares his experience working on Xogot for iOS.
The second 4.6 maintenance release has arrived; no foolin'!
A snapshot that will transform the way you design GUIs in Godot.
Once more for good measure!