
Introducing the new Godot Forum
We are finally unveiling the new Godot forum which replaces our Q&A platform while unlocking many new features.
We are finally unveiling the new Godot forum which replaces our Q&A platform while unlocking many new features.
Godot 4.2 was released one week ago, and as is customary with feature updates, we have a late harvest of regression fixes to offer!
This year has marked significant milestones for the Godot Foundation, and it's all thanks to the incredible support from our community.
Godot 4.2 brings more rendering features and better platform support, it's also faster, easier to use, and more reliable!
The first release candidate brought another crop of regression reports, which we've now fixed!
Showcase your Godot creations in 2023! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!
With every critical bug identified and squashed, we are making our last turn and preparing to sprint to the finish line with Godot 4.2!
We're almost ready for a release candidate! This 6th beta fixes a number of regressions via some relatively core changes which will need thorough testing.
More critical fixes are coming your way on the road to Godot 4.2 stable, including smoother transition for 3D projects made in 4.1.
With stability in mind, Godot contributors offer yet another set of changes for Godot 4.1 users, addressing a variety of bugs related to rendering, input, GUI, and platform support.
We continue iterating quickly on beta snapshots for Godot 4.2 to ensure that we can solve regressions before the stable release.
Another batch of fixes and stability improvements for Godot 4.1 users is ready to be tested. Of note, this release addresses a number of rendering and GUI issues, and improves class documentation.
We continue iterating quickly on beta snapshots for Godot 4.2 to ensure that we can solve regressions before the stable release.
An update on the current state of the particle system in Godot, and some hints about what the future holds!
After last week's 4.2 beta 1 release, we introduced fixes for a number of bugs reported by the community, which are now ready to test in beta 2.
With all planned major and minor features implemented, Godot 4.2 is ready for beta testing!
As Godot 4.2 enters feature freeze this week, a new Godot 4.1 maintenance release arrives with a handful of improvements to stability and performance!
Final 4.2 dev snapshot before we enter the beta phase, and it's absolutely feature-packed!
It's been way too long since our previous 3.5 maintenance release! This new Godot 3.5.3 fixes a number of important issues and adjusts to changing platform requirements.
It's long overdue for the second Godot 4.1 patch release! This release candidate contains a number of important fixes, including performance and stability improvements, so let's give it a good test.
Penultimate 4.2 dev snapshot brings improvements to Android plugin API, the Tilemap editor, and, well, practically everything else — making it ready for beta testing next month.
We are excited to introduce a major improvement in terms of funding the development efforts of the Godot Engine.
Updates on various things XR in Godot, a new version of the OpenXR plugin, a new version of the tools library and an update on Godot 4 support.
A new maintenance update is in the works for the 3.5 stable branch, to update Android templates to target Android 13, and fix a number of other platform porting bugs.