Blog
Filtered by: Progress Report
Multiplayer in Godot 4.0: On servers, RSETs and state updates
News about running Godot on servers, and hints at upcoming networking changes in Godot 4.0.
GSoC 2021 - Progress report #1
For the 2021 edition of the Google Summer of Code, we have 5 students working on great features for Godot Engine: DAP backend, pseudolocalization, soft-body improvements, auto-layout in GraphEdit, and a command palette!
Godot XR progress update June 2021
June 2021 update of the recent work done in relation to XR support in Godot.
Godot Web progress report #9: Godot Scripts <-> JavaScript Interface
No need to "eval"! A whole new interface to interact with JavaScript from Godot Scripts in Web exports, and a new API to prompt the user to download a file generated by Godot.
Tiles editor progress report #4
Tiles editor progress report #4, with tiles properties painting and scene-based tiles support.
Godot Web progress report #8: Progressive Web Apps
One-click Progressive Web Apps are coming to Godot, along with easier testing for your HTML5 exports.
GDScript progress report: Feature-complete for 4.0
GDScript is now feature-complete for the upcoming Godot 4.0 version. This article goes through the last bits that were added: typed arrays, lambda functions, builtin static methods, plus a few extra changes for optimization and bug-fixing.
Physics progress report #1
Update on Godot physics engine improvements: test framework, bug fixing, new features and optimizations.
Godot Web progress report #7: Virtual keyboard on the Web, better HTTPClient
Experimental virtual keyboard support coming to Godot HTML5 exports, along with improved support to many HTTP-based APIs.
Tiles editor progress report #3
A new progress report on the TileMap and TIleSet editors rework.
Editor improvements for Godot 4.0
If you are following my progress, you might have noticed that I took a two month break from rendering to work on many long standing editor improvements and features.
Web Editor PWA, easier HTML customizations, and faster load times!
Godot on the Web is feeling more and more like native, getting performance improvements (20% faster load time), easier customizations, and more!
Godot OpenXR support
An update on the current work being rounded off adding OpenXR support to Godot 3 through a plugin and the planned work for Godot 4.
Tiles editor progress report #2
The TileMap and TileSet editors got a lot of improvements. Most of the painting tools are now implemented again and usability has been greatly improved.
Web Editor release candidate, HTML5 gamepads and more!
The Web Editor has reached release candidate state, improved HTML5 gamepad support allows supporting more devices out of the box.
Godot 4.0 optimization progress report
As most of the rendering features for the upcoming Godot 4.0 are done, I have spent the past two months optimizing the rendering engine, both on the CPU and GPU side. All this work has resulted in significantly faster rendering times.
Introducing the Godot glTF 2.0 scene exporter
To supplement Godot's existing import capabilities for the glTF 2.0 open format for 3D assets, Godot 4.0 now includes support for exporting Godot scenes as glTF 2.0. This import/export workflow allows a seamless transition from and to 3D modelling and animation software, giving artists and designers greater flexibility to use each tool for what it can do best.
Complex text layouts progress report #3
Report on the complex text layouts support implementation progress, including changes to RichTextEdit class, compatibility and custom control implementation details.
Web Editor beta, AudioWorklet, GDNative and more!
The Web Editor reaches beta (3.2.4 beta 4), GDNative lands on the web, thread-enabled HTML5 builds now come with an improved audio driver using the AudioWorklet API.
Godot docs improvements report
Some of you like the docs for what it covers already; others dislike it for what it lacks. The team's well-aware there is always room for improvement, and so they hired me to work part-time on it since September. Here are all the changes you can already enjoy today!
Tiles editor progress report #1
As you may already know, I now have been hired for a month to work on the TileMap and TileSet editors. My goal here is to improve the UX of working with tiles, making it both easier to use and more powerful. So here is a first progress report on how things are going.
Godot's 2D engine gets several improvements for upcoming 4.0
While the focus of Godot 4.0 Vulkan rewrite has largely been improvements to the 3D engine, the 2D side will also see several improvements.
Introducing the Betsy GPU texture compressor
My name is Matias N. Goldberg, I normally maintain the 2.x branch of Ogre, and I wrote Betsy, a GPU texture compressor that runs on GPUs.