The fifth Godot XR Community Game Jam ran from 16 March 2026 until 23 March 2026. We had 98 participants join, who submitted 23 games. Up from 90 participants and 21 games last jam. There is a definite improvement in the quality of the entries.
The theme of this game jam was “Rewind”.
Counting down the top 5:
No 5. ScrewTheTime by EviTRea
This VR platformer has you take control of a character but also control of the flow of time. Rewind time to move platforms so your character can progress through the level. A solid base for a game that has loads of potential.
No 4. Last Minute by Cularo Games, RodZilla, SiropFraiseCitron, Tilca, and Apolo.music
A great take on the escape room genre where you need to play around with time in order to solve various puzzles.
No 3. NeuroCorp Training Demo by SurrebralDesigns
This incredibly detailed entry has you examine scenes from the past. Only one level was completed but it showcased the idea very well. You get teleported into an immersive recording of a past event where you can scrub through time in order to complete various tasks.
No 2. Chrono Crank by Copper Tunic, LeoscaveSoul, Allen Dawodu, and Celyk
Arguably the most visually stunning entry of the jam, this steampunk-styled game has you take control of time through a huge handheld device with a crank. As you spin the crank, you move time backwards and forwards. In this way you can control various events in the game. The trick is to line up events to prevent catastrophe.
No 1. Rewind Tower by Thatscooljack, AtomicAnt, Effiayre, and Pory
The winner of this jam is a tower defence game with a twist. It has the usual elements you expect from tower defence games, where you need to purchase units and place them along a track that the enemy units will follow. The first thing that stands out is the amazing tactility of the game. You use a coin-operated machine to purchase units, wind them up, then physically place them on the board. In later levels where your units run out, you can pick them up again and rewind them so they continue in the battle.
This is an absolute joy to play and we hope they build it out into a full-fledged game.
XR projects to watch
There were two entries in the XR Game Jam that twisted the rules but do deserve a spotlight.
SkuareWave by Skooter500
This is a project by Dr Bryan Duggan from TU Dublin that he has been working on for several months. For the jam he added a rewind mechanic to it. The project itself is something worth trying out. It’s basically a huge virtual synthesiser where you can play music by moving your hands through a grid of cubes, each assigned an instrument and note.
Open Saber by Leandro Dreamer
Necrashter created an entry called Record Saber based on the Open Saber project, adding a rewind recording mechanic to this game for the jam.
Those who have been following Godot’s XR development for a long time may remember Holger Dammertz (NeoSpark314) who was one of the core contributors helping bring Godot to the Quest 1. He built a Beat Saber inspired game called Beep Saber as a demonstration project to show how to build a game like this on Godot.
In the past few months, Leandro Dreamer has taken upon itself to port this project to Godot 4 and greatly extend it. And so Open Saber VR was born. As with Beep Saber, it is fully open source and serves as a great example of what Godot can do on standalone VR hardware.
Godot XR Community Game Jam VI
We’ve already started planning the next game jam which we’ve tentatively scheduled to start on the 21st of September 2026.
