With the launch of the new Godot Asset Store, JetBrains Rider is among the first to embrace it as a tool provider for addon developers.

Starting with Rider 2026.2, JetBrains offers dedicated project templates for creating Godot addons from scratch. These templates cover the full range of addon types, from simple script-based assets and editor plugins to complex addons with native C++ GDExtensions.

Here’s what Rider brings to the table for Godot addon developers:

  • Project templates: Godot games, assets, and editor plugins, with a preconfigured project structure, build settings, and run configurations.
  • GDExtension support: create and build native C++ extensions for Godot directly in the IDE, with full CMake integration.
  • Run and debug: run the Godot editor and debug both GDScript and native C++ code from a single IDE, with preconfigured run configurations generated automatically.
  • Publish-ready structure: the project templates follow the official Godot Asset Store submission recommendations, so your addon is ready for publishing from day one.

For a detailed, step-by-step walkthrough, check out the product documentation: Develop Godot Asset Store addons in Rider.

About JetBrains Rider and Godot

JetBrains has been investing in Godot support for several years. Rider provides deep integration with the Godot engine, including code insight and debugging for both C# and GDScript, scene and resource navigation, and a rich set of inspections tailored for Godot projects.

You can find the official JetBrains-developed addon JetBrains Rider Integration, on the Godot Asset Store. It helps you develop addons and games in Rider by connecting it as an external editor to the Godot editor.

We’re happy to see ecosystem partners like JetBrains contribute to making Godot addon development more accessible and professional. Having a polished, end-to-end workflow for creating, debugging, and publishing addons benefits the entire Godot community.