Filtered by: Events

Emi Emi  - 17 August 2023

gamescom, here we go!

Join us next week at the Godot booth during gamescom in Cologne from Wednesday the 23rd, to Friday the 25th. Don't miss the chance to say hello to the Godot team!

Julian Murgia Julian Murgia  - 10 August 2023

Godot Conference 2023: Call for Participations

Looking to share your expertise through a talk or workshop? Join us and make this an event to remember!

Emi Emi  - 18 July 2023

Join us at the Godot Conference 2023!

We are happy to announce that we are going to be hosting the 2023 GodotCon in Munich, Germany.

Clay John Clay John  -  6 April 2023

GDC 2023: Retrospective

We attended the Game Developers Conference (GDC) in San Francisco this year.

Emi Emi  -  7 March 2023

Godot & Friends at GDC 2023

We are going to be at the Game Developers Conference (GDC) 2023, which will take place in San Francisco from March 20th to March 24th.

Max Hilbrunner Max Hilbrunner  - 11 January 2023

Godot 4.0 Documentation Sprint

We're starting a docs sprints to get the documentation ready for Godot Engine 4.0 release! Together, we can improve everyone's experience using the new version.

Emi Emi  - 21 November 2022

See you in San Francisco!

We are excited to announce that the Godot Engine will attend the 2023 Game Developers Conference (March 20-24).

Ilaria Cislaghi Ilaria Cislaghi  - 16 May 2022

Announcing GoGodotJam 3!

Discover more about the upcoming event GoGodotJam!

Joan Fons Joan Fons  - 28 April 2022

Godot Sprint and User Meeting Barcelona June 2022

After a couple of years of online-only events, we are bringing back some in-person Godot events. More precisely, today we are announcing two events taking place at Barcelona: a Godot Sprint for contributors (June 2nd & 3rd) and a Godot User Meeting (June 4th). Both events will be free of charge.

Ilaria Cislaghi Ilaria Cislaghi  -  4 November 2021

Announcing GoGodotJam 2!

GoGodotJam is live again!

Ilaria Cislaghi Ilaria Cislaghi  -  1 July 2021

GodotCon July 2021 - Schedule

Ilaria Cislaghi Ilaria Cislaghi  - 11 May 2021

Announcing Go Godot Jam

Ilaria Cislaghi Ilaria Cislaghi  -  2 April 2021

Online GodotCon July 2021 - Call for participation

After the success of our January 2021 event, we are organizing another Online GodotCon in July 2021! You have until 25 April 2021 to send us your talk and demo proposals.

Julian Murgia Julian Murgia  - 21 January 2021

Online GodotCon 2021: Schedule

Online GodotCon 2021 is right around the corner, streaming on Saturday, January 23rd from 8:45 am UTC! Join us on the YouTube Premiere to watch the conference at the same time as all other Godot users in the world, and use our new open source chat platform to discuss about talks or Godot in general with attendees and speakers.

Julian Murgia Julian Murgia  -  3 December 2020

Call for participation to Online GodotCon 2021

Given the international situation, we are going online for our next Godot conference in 2021! Online GodotCon 2021 will happen on the 23rd of January 2021, with pre-recorded talks and then live Q&As with the speakers, as well as a dedicated chat platform for attendees to socialize together. We're now asking all interested users to send us proposals for talks, demos, etc. for the event.

Juan Linietsky Juan Linietsky  - 10 February 2020

Meet with the Godot Engine representatives at GDC 2020!

Next month it will be time for GDC yet again! The project leadership will be attending the event for meetings and we are starting to build our schedule for GDC 2020.

Rémi Verschelde Rémi Verschelde  - 26 January 2020

Schedule for GodotCon 2020 in Brussels

GodotCon Brussels 2020 starts in one week (3-4 Feb 2020), and many of us are already getting ready to travel to Brussels for the Godot Sprint and FOSDEM this week. Here's a first version of the schedule for the GodotCon, with presentations of the confirmed speakers. Note that we will likely have a few more talks added to the schedule in the coming days, and the current order is not final (hence why there is also no time schedule yet).

Rémi Verschelde Rémi Verschelde  -  5 December 2019

Meet the community at FOSDEM and GodotCon 2020

Once again we will be at FOSDEM in Brussels with a Godot stand, and for the first time some of us also organize a game development-focused devroom at FOSDEM. And as usual, we organize our GodotCon event right next to the FOSDEM, on 3 & 4 February 2020 in Brussels. For Godot contributors, we will also have our usual Godot Sprint on 30 & 31 January 2020.

Rémi Verschelde Rémi Verschelde  - 10 October 2019

Schedule for GodotCon 2019 in Poznań

The GodotCon 2019 in Poznań, Poland is nearing, so here is the preliminary schedule of talks and demos, as well as presentations of the speakers. Content will be updated with the actual time schedule for the two days of GodotCon, and possibly additional talks.

George Marques George Marques  -  9 October 2019

CFP: Game Development room at FOSDEM 2020

We organize a devroom focused on free and open source Game Development at the FOSDEM 2020 in Brussels, on February 1-2, 2020. We ask any interested developer or user of FOSS game development tools or games to send us their talk proposals until December 1, 2019.

Rémi Verschelde Rémi Verschelde  - 23 July 2019

Meet the community at GodotCon Poznań 2019

For the second year in a row, we're graciously hosted by the Game Industry Conference (GIC) organizers to have our own GodotCon in Poznań, Poland on 16 & 17 October 2019, the two days before GIC. And to complete the week, we will also have a Godot Sprint on 14 & 15 October 2019, for all Godot contributors to meet, work together and exchange on development topics.

Nathan GDQuest Nathan GDQuest  -  7 June 2019

Let's complete the docs: Godot 3.2 Docs Sprint

We're starting a series of docs sprints once again to make Godot's reference and documentation as good as they can be! Together, we can improve everyone's experience using the engine.

Juan Linietsky Juan Linietsky  - 15 April 2019

The State of Godot | GDC 2019, at GitHub HQ

This year, during GDC, GitHub again hosted a Godot Meetup at their offices and the amount of attendants was considerably bigger than last year. Thanks hugely to them for all their support!

Juan Linietsky Juan Linietsky  - 26 March 2019

Status of Godot at GDC 2019

Rémi Verschelde, Hein Pieter Van Braam and I went to GDC 2019 in representation of Godot. Until last year, I would go mostly alone. So, how did it go compared to last year?