Blog

Rémi Verschelde Rémi Verschelde  - 29 October 2018

GitHub Game Off and Godot are a winning combination

GitHub Game Off, the month-long jam putting forward free and open source gamedev tools is back for its 2018 edition starting on November 1st! It's a great opportunity to make a game with Godot and many other great FOSS tools. And as Securas showed it last year with Daemon vs Demon, you can also win the Game Off jam with your Godot game!

Max Hilbrunner Max Hilbrunner  - 26 October 2018

Godot Wild Jam October - Results

With roughly 170 participants and 31 games submitted, the second Godot Wild Jam was a huge success! Read on about the winners for this month and see the compilation video for this Godot Wild Jam.

Max Hilbrunner Max Hilbrunner  - 10 October 2018

Godot Wild Jam

While the GodotCon in Poznań is ongoing (Livestream here!), our awesome community could not wait for the next official Godot Jam and just got one started on their own: The Godot Wild Jam.

Rémi Verschelde Rémi Verschelde  -  7 October 2018

Schedule for GodotCon 2018 in Poznań

GodotCon 2018 Poznań will be on October 10 & 11, and we have a great line-up of speakers from the Godot community who will share insights in their Godot-related work and workflow. Core contributors of the engine will also be there to introduce attendees to the inner workings of a Free and Open Source project like Godot, where everyone can get involved!

Nathan GDQuest Nathan GDQuest  -  5 October 2018

Godot Slides: gamified slideshows made in Godot

Build beautiful and gamified presentations with Godot Slides 2.0! The project ships with a 10 minutes multilingual pitch for you to give at gamedev meetups and other events, to introduce students to the engine... It's all drag-and-drop and, as you'd expect, open source.

Rémi Verschelde Rémi Verschelde  -  1 October 2018

Become a Godot contributor for Hacktoberfest 2018

Hacktoberfest 2018 has started, and you can contribute to Godot to earn a T-shirt (and experience!). Digital Ocean and GitHub sponsor this event that encourages everyone to contribute to any free and open source project on GitHub, including Godot's repositories. All pull requests count, so you can work either on the engine source code or on the documentation - there are things to do for everyone!

Juan Linietsky Juan Linietsky  - 21 September 2018

Welcoming our new gold sponsor: ImageCampus

Godot gets a new Gold sponsor! In this case, we are welcoming Image Campus, an education institution located in Buenos Aires, Argentina, which specializes in animation, digital art and video games.

Gilles Roudiere Gilles Roudiere  - 21 September 2018

Godot gets a new FileSystem dock for 3.1

Godot's FileSystem dock gets an improved tree view mode with files included in the tree, with thumbnails. This makes it much easier to go through project files from a single dock. Various improvements are also done to the favorites usability, right-click menu and the split view mode.

Joan Fons Joan Fons  - 19 September 2018

Simplex noise lands in Godot 3.1

Simplex noise generation has just landed in Godot 3.1, using the unencumbered OpenSimplex implementation. It allows generation of 2D, 3D and 4D noise with a few lines of code with applications for procedural generation and visual effects.

Juan Linietsky Juan Linietsky  -  8 September 2018

Hero wanted! (3.1 version)

Looking for a good chance to learn about Godot internals and development? Want to become a hero and help with the release of Godot 3.1? This is your chance!

Rémi Verschelde Rémi Verschelde  - 31 August 2018

Dev snapshot: Godot 3.1 alpha 1

Godot 3.1 is shaping up nicely, and the master branch is finally ready for wider testing from the community. With this snapshot, we're entering the alpha stage and focus will now be solely on bug fixing and stabilizing the development version, up until we release Godot 3.1-stable.

Rémi Verschelde Rémi Verschelde  - 28 August 2018

Meet the community at GodotCon Poznań 2018

We're organizing a new GodotCon in Poznań, Poland on Wed 10 & Thu 11 October 2018, right before the Game Industry Conference (same location). Our lead developer Juan Linietsky will be there (flying in from Argentina), as well as many other core developers and Godot users, and we'd love you to join us there!

Andrea Catania Andrea Catania  -  7 August 2018

Soft Body in Godot 3.1

It is now possible to create cloth simulation and soft bodies by just adding a node. In the following tutorial, you will learn how to create a **Soft Ball** and a **Cloak**.

Andrea Catania Andrea Catania  -  5 August 2018

Skeleton Inverse Kinematic - Godot 3.1

Skeleton Inverse kinematic announcement with tutorial video

HP van Braam HP van Braam  - 29 July 2018

Maintenance release: Godot 3.0.6

Godot 3.0.6 fixes an important security issue. In addition we've added the 'headless' build for CI use and fixed several C# issues.

Rémi Verschelde Rémi Verschelde  - 28 July 2018

Maintenance release: Godot 2.1.5

Godot 2.1.5 is released with hundreds of bug fixes and enhancements made by the community over the last 11 months! It features various distribution changes for Android and iOS, as well as new platform features like hardware cursor acceleration and multitouch events. The binaries now come with the same crash handler as Godot 3.0, and dozens of improvements have been made to the "Godot 2 to 3 converter" which you can use to port your Godot 2 projects to the new format. Last but not least, this release fixes security vulnerabilities in Godot's marshalling code (also going to be fixed in Godot 3.0.6 in coming hours) which can affect Godot servers.

HP van Braam HP van Braam  - 25 July 2018

Why we broke your PR

As some of you probably noticed a lot of PRs on the backlog now need a rebase because of PR 20137

Rémi Verschelde Rémi Verschelde  - 25 July 2018

GSoC 2018 progress report #1

Godot participates in the Google Summer of Code for the first year, and we have five students working on exciting projects: Godot Blender exporter; MIDI and SoundFont support; GDNative video decoders; WebRTC support for multiplayer games; Gear VR and Daydream support. In this post, our GSoC students give you an update on their current progress and the next steps for their projects.

karroffel karroffel  - 23 July 2018

GLES2 and GDNative, progress report #7

After all the light types are implemented, the next step is to implement shadow mapping, with all its frustrating implementation details ;)

George Marques George Marques  - 22 July 2018

Optional typing in GDScript

Exposing the new addition to GDScript: optional type hints and all the perks it brings.

Rémi Verschelde Rémi Verschelde  - 19 July 2018

Dev snapshot: Godot 2.1.5 RC2

Some love for the users of the old stable 2.1 branch: Godot 2.1.5 is still being worked on and we now have a second release candidate. If all goes well, the stable release should only be a few days away.

Juan Linietsky Juan Linietsky  - 17 July 2018

Godot 3.1 will get many improvements to KinematicBody

One of the features that make Godot stand out is how easy it is to use the physics engine for non-physics games. For Godot 3.1, several improvements are being worked on.

Juan Linietsky Juan Linietsky  - 14 July 2018

Visual Shader Editor is back

After some weeks of work, the new visual shader editor is ready for testing!

HP van Braam HP van Braam  -  8 July 2018

Maintenance release: Godot 3.0.5

In Godot 3.0.5 we've fixed the Android APK export issue, a C# bug that only appeared on exported games, and several other small things. Get it while the gettin's good!