Skeleton Inverse Kinematic - Godot 3.1

By: Andrea Catania 5 August 2018

This article is from August 2018, some of its contents might be outdated and no longer accurate.
You can find up-to-date information about the engine in the official documentation.

This blog post is an announcement that 3D IK support was merged to the upcoming 3.1 branch.

Thanks to a new node, SkeletonIK, it is possible to procedurally change a skeleton pose! Check this explanatory video where you can learn how to use it:

The project shown in the video can be downloaded from the following link.

Thanks to these two guys who made the rifles.

  • Rifle1 model by skartemka
  • Rifle2 model by AlanBah