
Skeleton Inverse Kinematic - Godot 3.1
By: Andrea Catania 5 August 2018
This article is from August 2018, some of its contents might be outdated and no longer accurate.
You can find up-to-date information about the engine in the official documentation.
This blog post is an announcement that 3D IK support was merged to the upcoming 3.1 branch.
Thanks to a new node, SkeletonIK, it is possible to procedurally change a skeleton pose! Check this explanatory video where you can learn how to use it:
The project shown in the video can be downloaded from the following link.
Thanks to these two guys who made the rifles.
- Rifle1 model by skartemka
- Rifle2 model by AlanBah