Godot Engine logos
Make sure to use the SVG logos instead of PNG whenever possible to benefit
from better scaling and lower file sizes.
Godot logos are licensed under Creative
Commons Attribution 4.0 International.
Large horizontal logo
This is the "traditional" logo and should be used whenever possible.
- Colored (for light backgrounds):
SVG,
PNG
- Colored (for dark backgrounds):
SVG,
PNG
- Monochrome (for light backgrounds):
SVG,
PNG
- Monochrome (for dark backgrounds):
SVG,
PNG
Small horizontal logo
Use this alternative logo when displaying the logo at small sizes (typically
less than 100 pixels tall).
- Colored (for light backgrounds):
SVG,
PNG
- Colored (for dark backgrounds):
SVG,
PNG
- Monochrome (for light backgrounds):
SVG,
PNG
- Monochrome (for dark backgrounds):
SVG,
PNG
Vertical logo
Use this alternative logo if the horizontal space available to display the
traditional logo is insufficient.
- Colored (for light backgrounds):
SVG,
PNG
- Colored (for dark backgrounds):
SVG,
PNG
- Monochrome (for light backgrounds):
SVG,
PNG
- Monochrome (for dark backgrounds):
SVG,
PNG
Godot Engine icons
- Colored:
SVG,
PNG
- Colored with outline (only use if the background color clashes with the icon):
SVG,
PNG
- Monochrome (for light backgrounds):
SVG,
PNG
- Monochrome (for dark backgrounds):
SVG,
PNG
Godot Engine naming and pronunciation
The name Godot Engine should always be written in Title Case. Also,
Godot should be written with only one capital letter – it's not "GoDot".
Godot is named after the play Waiting for
Godot,
and is usually pronounced like in the play. Different languages have different
pronunciations for Godot and we find it beautiful.
Logo and icon usage guidelines
- Only use the logo and icon to represent Godot, not your own project.
You are allowed to include the Godot logo in your project's splash screen,
credits or website, but it should not be done in a way that implies
endorsement of your project by the Godot developers.
- Do not distort the logo or icon.
In other words, always preserve the aspect ratio when scaling images.
More design resources
You can find more design resources such as artwork and 4K editor screenshots in the
godot-design repository on GitHub.