Dev snapshot: Godot 4.7 dev 3
A snapshot that will transform the way you design GUIs in Godot.
A snapshot that will transform the way you design GUIs in Godot.
Once more for good measure!
A significant update for 4.5 users with important rendering bug fixes, especially for mobile and D3D12.
March update from the Godot XR Team, upcoming game jam, new features, and new platforms!
Maintenance of maintenance? Is such a thing even possible!?
Let us cook!
Mike Klubnika tells us about his experience working on Buckshot Roulette.
Want to join? Amsterdam 23-24 of April. Get your tickets now! (Call for speakers and sponsors open)
The first 4.6 maintenance release has arrived!
All the colors of the rainbow (and more?)
Bring out the regression fixes!
With the stability gained over the past five releases, the engine has matured enough to enter a new phase. Godot 4.6 kicks off a period of polish, quality-of-life improvements, and doubled-down effort on performance optimization.
While Godot 4.6 is just around the corner, we provide a number of important bug fixes for 4.5 users in a new 4.5.2 maintenance release, now in RC stage.
One last round of testing, again!
With a stable release just around the corner, join us for one last round of testing!
New year, new build!
The final development snapshot of 2025!
Now Godot has Inverse Kinematics in 3D.
Godot 4.6 enters beta!
Feature freeze is here; time for one last round-up!
A chill rises… Feature freeze is imminent
MOAT XR, XR game jam results, new features, OpenXR inventory
Announcing support for the Android XR ecosystem by the Godot Foundation and W4 Games
Powering through the post-GodotFest blues