Release candidate: Godot 4.6.1 RC 1
Bring out the regression fixes!
Bring out the regression fixes!
With the stability gained over the past five releases, the engine has matured enough to enter a new phase. Godot 4.6 kicks off a period of polish, quality-of-life improvements, and doubled-down effort on performance optimization.
While Godot 4.6 is just around the corner, we provide a number of important bug fixes for 4.5 users in a new 4.5.2 maintenance release, now in RC stage.
One last round of testing, again!
With a stable release just around the corner, join us for one last round of testing!
New year, new build!
The final development snapshot of 2025!
Now Godot has Inverse Kinematics in 3D.
Godot 4.6 enters beta!
Feature freeze is here; time for one last round-up!
A chill rises… Feature freeze is imminent
MOAT XR, XR game jam results, new features, OpenXR inventory
Announcing support for the Android XR ecosystem by the Godot Foundation and W4 Games
Powering through the post-GodotFest blues
Since Godot 3.6's release in September 2024, we have been working hard on the new feature branch: 3.7.
Rocking a new look!
Although we fixed many of the major 3.6 bugs in Godot 3.6.1 in June, we have decided to make a new 3.6 point release in order to keep up to date with platform requirements.
Open the floodgates!
4.5's first maintenance release arrives!
RodZilla talks about his experience developing Material Maker, a procedural PBR material creation tool made with Godot.
Hotfixes so nice, we added 'em twice!
Regression fixes coming in hot!
It's time for a summary of GodotCon Boston now that all talks are available on Youtube.
The calm before the storm…