Blog

Thaddeus Crews Thaddeus Crews  -  6 February 2026

Release candidate: Godot 4.6.1 RC 1

Bring out the regression fixes!

Godot contributors Godot contributors  - 26 January 2026

Godot 4.6 – All about your flow

With the stability gained over the past five releases, the engine has matured enough to enter a new phase. Godot 4.6 kicks off a period of polish, quality-of-life improvements, and doubled-down effort on performance optimization.

Rémi Verschelde Rémi Verschelde  - 23 January 2026

Release candidate: Godot 4.5.2 RC 1

While Godot 4.6 is just around the corner, we provide a number of important bug fixes for 4.5 users in a new 4.5.2 maintenance release, now in RC stage.

Thaddeus Crews Thaddeus Crews  - 20 January 2026

Release candidate: Godot 4.6 RC 2

One last round of testing, again!

Thaddeus Crews Thaddeus Crews  - 14 January 2026

Release candidate: Godot 4.6 RC 1

With a stable release just around the corner, join us for one last round of testing!

Thaddeus Crews Thaddeus Crews  -  7 January 2026

Dev snapshot: Godot 4.6 beta 3

New year, new build!

Thaddeus Crews Thaddeus Crews  - 19 December 2025

Dev snapshot: Godot 4.6 beta 2

The final development snapshot of 2025!

Silc Renew Silc Renew  - 16 December 2025

Inverse Kinematics Returns to Godot 4.6

Now Godot has Inverse Kinematics in 3D.

Thaddeus Crews Thaddeus Crews  - 10 December 2025

Dev snapshot: Godot 4.6 beta 1

Godot 4.6 enters beta!

Thaddeus Crews Thaddeus Crews  -  5 December 2025

Dev snapshot: Godot 4.6 dev 6

Feature freeze is here; time for one last round-up!

Thaddeus Crews Thaddeus Crews  -  1 December 2025

Dev snapshot: Godot 4.6 dev 5

A chill rises… Feature freeze is imminent

Bastiaan Olij Bastiaan Olij  - 21 November 2025

Godot XR update - November 2025

MOAT XR, XR game jam results, new features, OpenXR inventory

Bastiaan Olij Bastiaan Olij  - 14 November 2025

Godot and W4 Games support Android XR from day One

Announcing support for the Android XR ecosystem by the Godot Foundation and W4 Games

Thaddeus Crews Thaddeus Crews  - 14 November 2025

Dev snapshot: Godot 4.6 dev 4

Powering through the post-GodotFest blues

lawnjelly lawnjelly  - 13 November 2025

Dev snapshot: Godot 3.7 dev 1

Since Godot 3.6's release in September 2024, we have been working hard on the new feature branch: 3.7.

Thaddeus Crews Thaddeus Crews  -  4 November 2025

Dev snapshot: Godot 4.6 dev 3

Rocking a new look!

lawnjelly lawnjelly  - 23 October 2025

Maintenance release: Godot 3.6.2

Although we fixed many of the major 3.6 bugs in Godot 3.6.1 in June, we have decided to make a new 3.6 point release in order to keep up to date with platform requirements.

Thaddeus Crews Thaddeus Crews  - 20 October 2025

Dev snapshot: Godot 4.6 dev 2

Open the floodgates!

Thaddeus Crews Thaddeus Crews  - 15 October 2025

Maintenance release: Godot 4.5.1

4.5's first maintenance release arrives!

Hugo Locurcio Hugo Locurcio  - 14 October 2025

Godot Showcase - Material Maker

RodZilla talks about his experience developing Material Maker, a procedural PBR material creation tool made with Godot.

Thaddeus Crews Thaddeus Crews  -  8 October 2025

Release candidate: Godot 4.5.1 RC 2

Hotfixes so nice, we added 'em twice!

Thaddeus Crews Thaddeus Crews  -  2 October 2025

Release candidate: Godot 4.5.1 RC 1

Regression fixes coming in hot!

Chad Stewart Chad Stewart  -  1 October 2025

Looking back at GodotCon US 2025

It's time for a summary of GodotCon Boston now that all talks are available on Youtube.

Thaddeus Crews Thaddeus Crews  - 30 September 2025

Dev snapshot: Godot 4.6 dev 1

The calm before the storm…