Blog

Rémi Verschelde Rémi Verschelde  - 26 February 2019

Dev snapshot: Godot 3.1 beta 8

Our two previous beta builds had showstopper regressions, which have now been fixed. This beta 8 builds allows using the engine with C# again, as well as running it on older CPUs. As we release it, we are already aware of another recent regression with ETC texture import affecting GLES2 on mobile, which will be fixed in the next build.

HP van Braam HP van Braam  - 24 February 2019

Dev snapshot: Godot 3.1 beta 7

As bugfixing is going at a steady pace towards Godot 3.1 stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. So we're now publishing Godot 3.1 beta 7 with close to 25 commits made since beta 6 a few days ago. This is also the first Godot released to have code signed binaries on Windows!

Juan Linietsky Juan Linietsky  - 22 February 2019

Submissions open for Godot 2019 showreel

Are you proud of your game and would you like us to showcase it in Godot's 2019 showreel? Please send us a short video (10-15 secs) for us to include it!

Rémi Verschelde Rémi Verschelde  - 22 February 2019

Dev snapshot: Godot 3.1 beta 6

As bugfixing is going at a steady pace towards Godot 3.1 stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. So we're now publishing Godot 3.1 beta 6 with close to 150 commits made since beta 5 a few days ago. This is also the first Godot released to have code signed binaries on Windows!

Juan Linietsky Juan Linietsky  - 20 February 2019

Meet with Godot Representatives at GDC 2019

Another year, another GDC! This year, many of us core developers will be attending GDC in representation of the project to meet with companies interested in knowing more about Godot (or just meeting with us).

Rémi Verschelde Rémi Verschelde  - 17 February 2019

Dev snapshot: Godot 3.1 beta 5

It's only been a few days since beta 4, but we're making very good progress on polishing the 3.1 beta, with many bugs being fixed every day. We'll soon be able to issue a Release Candidate (RC) build and from there, proceed quickly to the stable release. For now, we're still calling this one beta 5, as there are some critical bugs left that we want to fix before RC 1.

Rémi Verschelde Rémi Verschelde  - 12 February 2019

Dev snapshot: Godot 3.1 beta 4

The last couple of weeks have been busy, as many core developers were meeting in Brussels for the Godot Sprint, FOSDEM and GodotCon. Nevertheless, other contributors have kept working in the meantime, and some of the Godot Sprint attendees also did some welcome bugfixing, so we have enough content for a new beta 4 build. We're quite close to being ready for a first release candidate.

Nathan GDQuest Nathan GDQuest  - 31 January 2019

GDquest Kickstarter Stretch Goals, Free Tutorials and Demos

The Kickstarter got funded in 4 days! We're hard at work on new tutorials and demos you can get right now. We've also announced 3 stretch goals to contribute more Free content for the entire community.

Rémi Verschelde Rémi Verschelde  - 29 January 2019

Schedule for GodotCon 2019 in Brussels

GodotCon, the yearly Godot Engine event in Brussels, Belgium, is right around the corner! Here's the current schedule of talks and workshops for the event, with a short presentation of the speakers. You can still register to join us on February 4 & 5, 2019, as well as propose a talk or workshop.

Rémi Verschelde Rémi Verschelde  - 27 January 2019

Dev snapshot: Godot 3.1 beta 3

We've been hard at work fixing bugs since the Godot 3.1 beta 2 last week, and our new beta 3 snapshot is a lot closer to what we want the final 3.1 to be like. We've reviewed the many bug reports filed in the 3.1 milestone over the last few weeks, and many of them have been resolved, or postponed to the next milestone when they were not critical. The GLES2 backend is getting more and more mature, especially for the web and mobile platforms where severe issues have been fixed.

Nathan GDQuest Nathan GDQuest  - 18 January 2019

GDquest Kickstarter: learn 2d and 3d game creation with Godot

We are crowdfunding 2d and 3d training series for Godot once again! With our last campaign, we made both paid and free tutorials, contributed to the official documentation, and to Godot's demos. We want to do more, but for that, we need your help.

Rémi Verschelde Rémi Verschelde  - 18 January 2019

Dev snapshot: Godot 3.1 beta 2

We're making good progress on fixing the most critical bugs for Godot 3.1, and it's now time for another beta build for testers to work with. This brings us one step closer to the final release, with notably many crashes fixed. A major performance regression in the GLES2 backend has also been fixed.

Rémi Verschelde Rémi Verschelde  -  8 January 2019

Dev snapshot: Godot 3.1 beta 1

We're now entering the beta phase for Godot 3.1, and the release freeze, which means that only major bug fixes will now be merged in the master branch until 3.1 is released. This first development snapshot, 3.1 beta 1, brings a week's worth of bug fixes and enhancements merged in the master branch since the alpha 5 release.

Nathan GDQuest Nathan GDQuest  -  6 January 2019

Introducing Japanese indies to Godot

Godot isn't well-known in Japan just yet, like in many other countries all around the world. I got the chance to present it to indie developers in Tokyo and in Kyoto. Here's a quick report and an example of how you can help raise awareness about the engine where you are.

HP van Braam HP van Braam  -  2 January 2019

Dev snapshot: Godot 3.1 alpha 5

Godot 3.1 alpha 5 is released, with 31 PRs merged since the previous alpha last week. This is the last alpha, we're now moving into the beta stage, where only critical bug fixes will be considered for merging until we are happy with the overall stability of the master branch.

Rémi Verschelde Rémi Verschelde  - 22 December 2018

Dev snapshot: Godot 3.1 alpha 4

Godot 3.1 alpha 4 is released, with 97 PRs merged since the previous alpha last week. It should be the last alpha release, as we're now moving into the beta stage, where only critical bug fixes will be considered for merging until we are happy with the overall stability of the master branch.

Rémi Verschelde Rémi Verschelde  - 18 December 2018

Call for participation for GodotCon 2019

We have a full week of Godot-related events upcoming in Brussels, Belgium, with the Godot Sprint (31 Jan & 1 Feb 2019), FOSDEM (2-3 Feb 2019) and GodotCon (4-5 Feb 2019)! The venue for the Sprint and GodotCon has now been found, it will be the Ludus Académie in Brussels. We're now asking for proposals of talks, workshops, etc. from GodotCon attendees. The speakers lineup will be announced on this blog in January.

Rémi Verschelde Rémi Verschelde  - 12 December 2018

Dev snapshot: Godot 3.1 alpha 3

A new development snapshot straight out of Godot's master branch is released, giving a preview of what Godot 3.1 will be. It's meant for testers to experiment with and report all the issues that they find with it, to ensure that Godot 3.1 will be a stable and pleasant release.

Juan Linietsky Juan Linietsky  - 23 November 2018

Godot Patreon and goals updated, help us hire Pedro Estébanez

It has been a year since we started actively asking for donations. Thanks to that, I could work paid for an entire year so far (which has resultend in dozens of new features and helping a huge amount of contributors).

Bastiaan Olij Bastiaan Olij  - 21 November 2018

Fixing tangents for accurate normal maps

Correct tangents and bi-tangents are required for applying normal maps and newer effects such as the depth/parallax effect in the shader. Support for this has been spotty so we took the time out to fill in the gaps. These changes do have some consequences.

Juan Linietsky Juan Linietsky  - 19 November 2018

Will your contribution be merged? Here's how to tell

The pull request workflow is great, because it allows proposing changes to the codebase in a way where they can be evaluated, reviewed (with feedback) and eventually merged or rejected. Despite this, a large amount of pull requests get rejected for reasons that are often unclear to new contributors, so this article aims at clarifying the process and underlying motives for PR reviewers' decisions.

Rémi Verschelde Rémi Verschelde  -  7 November 2018

Meet the community at FOSDEM and GodotCon 2019

2019 is nearing and with it comes our largest yearly meetup: GodotCon in Brussels (4 & 5 Feb 2019), right after the FOSDEM (2 & 3 Feb 2019). It's time to plan your travel and accommodation, and register for our event as soon as you can to help us organize it properly. Also check out the details about our new pre-FOSDEM event for contributors, Godot Sprint (31 Jan & 1 Feb 2019).

Nathan GDQuest Nathan GDQuest  -  5 November 2018

Open ARPG and JRPG demos on GDquest

Join our Open Projects on GDquest! Moving forward, we want to code great game demos together, have fun, learn, and produce better educational resources for the entire community.

Rémi Verschelde Rémi Verschelde  -  2 November 2018

Dev snapshot: Godot 3.1 alpha 2

A new development snapshot straight out of Godot's master branch is released, giving a preview of what Godot 3.1 will be. It's meant for testers to experiment with and report all the issues that they find with it, to ensure that Godot 3.1 will be a stable and pleasant release.