News

Categories

Posts from category: 19

Release candidate: Godot 3.5 RC 1

By: Rémi Verschelde 18 May 2022

The upcoming Godot 3.5 is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. It's now time to move to the Release Candidate stage so that we can release 3.5-stable for all users.

Announcing GoGodotJam 3!

By: Ilaria Cislaghi 16 May 2022

Discover more about the upcoming event GoGodotJam!

Dev snapshot: Godot 4.0 alpha 8

By: Rémi Verschelde 12 May 2022

Another fortnight, another alpha snapshot of the development branch, this time with 4.0 alpha 8! It includes notably Text-to-Speech support on all platforms, and a refactoring of the module/extension initialization levels to allow more flexibility for third-party code.

Dev snapshot: Godot 3.5 beta 5

By: Rémi Verschelde 3 May 2022

We're getting closer to the Godot 3.5 stable release with a fifth beta snapshot! This beta adds what should be the last batch of new features (together with *a lot* of bug fixes, as that's our focus at this stage), with scene unique node names and the new SceneTreeTween backported from Godot 4.0.

Dev snapshot: Godot 4.0 alpha 7

By: Rémi Verschelde 28 April 2022

This new 4.0 alpha 7 comes with one week delay on our every-other-week release schedule, but that means it got time for even more features and bug fixes to be finalized, reviewed and merged.

Godot Sprint and User Meeting Barcelona June 2022

By: Joan Fons 28 April 2022

After a couple of years of online-only events, we are bringing back some in-person Godot events. More precisely, today we are announcing two events taking place at Barcelona: a Godot Sprint for contributors (June 2nd & 3rd) and a Godot User Meeting (June 4th). Both events will be free of charge.

Dev snapshot: Godot 3.5 beta 4

By: Rémi Verschelde 15 April 2022

Another beta build on the road to Godot 3.5. Things are shaping up nicely and we should soon be able to go for a Release Candidate.

Godot Showcase - Lumencraft developer talks about his experience

By: Hugo Locurcio 13 April 2022

We interviewed Leszek Nowak from 2Dynamic Games about their game Lumencraft, which is made with Godot.

Dev snapshot: Godot 4.0 alpha 6

By: Rémi Verschelde 6 April 2022

Another alpha build for Godot 4.0 with its share of bugs fixes, as well as a few nifty features such as new .blend and FBX importers, lots of noise features with FastNoiseLite, more GDExtension features, input fixes, and more.

Turn an Android App into a Godot Quest VR App in 3 Steps

By: Fredia Huya-Kouadio 31 March 2022

Thanks to the XRApp framework, it is now easier to deploy Godot projects to mixed reality platforms on Android.

Dev snapshot: Godot 3.5 beta 3

By: Rémi Verschelde 30 March 2022

We're starting to iterate faster with 3.5 beta builds until we're confident that the new features are working as intended. This new beta adds an initial Android editor port, as well as a fix for low processor usage mode on Android.

Dev snapshot: Godot 4.0 alpha 5

By: Rémi Verschelde 24 March 2022

Another couple of weeks, another alpha build for Godot 4.0!

Maintenance release: Godot 3.4.4

By: Rémi Verschelde 23 March 2022

Godot 3.4.4 is a bugfix focused release to solve some regressions found in last month's 3.4.3 release, as well as a number of other pre-existing issues.

Release candidate: Godot 3.4.4 RC 2

By: Rémi Verschelde 16 March 2022

Users found a number of regressions in our recent Godot 3.4.3 release, so we're fast-tracking the development of Godot 3.4.4 to fix them.

Dev snapshot: Godot 3.5 beta 2

By: Rémi Verschelde 15 March 2022

It's already been 2 months since 3.5 beta 1, and we have a ton of new changes ready to test! Some of the main highlights added in beta 2 are physics interpolation for 3D, and a new OccluderShaderPolygon for your 3D occlusion needs.

Dev snapshot: Godot 4.0 alpha 4

By: Rémi Verschelde 8 March 2022

Another couple of weeks, another alpha build for Godot 4.0!

Release candidate: Godot 3.4.4 RC 1

By: Rémi Verschelde 8 March 2022

Users found a number of regressions in our recent Godot 3.4.3 release, so we're fast-tracking the development of Godot 3.4.4 to fix them.

Godot XR update - February 2022

By: Bastiaan Olij 27 February 2022

Updates on various things XR in Godot, a new version of the OpenXR plugin, a new version of the tools library and an update on Godot 4 support.

Maintenance release: Godot 3.4.3

By: Rémi Verschelde 25 February 2022

In parallel to our work on the upcoming feature releases Godot 3.5 and 4.0, we backport important fixes to the stable 3.4 branch for use in production. After several weeks of user testing, we're now ready to release Godot 3.4.3 as a maintenance update for all users.

Dev snapshot: Godot 4.0 alpha 3

By: Rémi Verschelde 22 February 2022

We're continuing on our fortnightly release schedule for alpha snapshots of Godot 4.0 - this time with 4.0 alpha 3.

Opening GitHub Discussions for enhancement ideas and suggestions

By: Yuri Sizov 18 February 2022

We are opening GitHub Discussions for open-ended conversations about new features and improvements, and making proposal requirements stricter to allow for more productive deliberations and easier tracking of feature development.

Release candidate: Godot 3.4.3 RC 2

By: Rémi Verschelde 17 February 2022

The 3.4.3 maintenance release is around the corner with a number of important fixes queued in the stable branch since 3.4.2. This second Release Candidate is your chance to help us validate it before tagging the release.

Dev snapshot: Godot 4.0 alpha 2

By: Rémi Verschelde 9 February 2022

Every other week we'll publish a new alpha build for Godot 4.0! This is the second build, adding a number of new features and a ton of bug fixes that should be beneficial to both existing and new alpha testers!

Release candidate: Godot 3.4.3 RC 1

By: Rémi Verschelde 3 February 2022

The 3.4.3 maintenance release is around the corner with a number of important fixes queued in the stable branch since 3.4.2. This first Release Candidate is your chance to help us validate it before tagging the release.

Godot OpenXR 1.1.1 Plugin Release

By: Fredia Huya-Kouadio 26 January 2022

Announcement for the release of the 1.1.1 Godot OpenXR plugin. The release includes several features including updated XR documentation, support for Meta Passthrough api and support for OpenXR hand tracking api.