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Filtered by: Pre-release

Rémi Verschelde Rémi Verschelde  - 13 November 2019

Release candidate: Godot 3.1.2 RC 1

It's been over 6 months since Godot 3.1.1-stable, so the upcoming 3.1.2 release is both long overdue and accordingly packed with important bug fixes and enhancements. As we cherry-picked close to 400 commits to the 3.1 branch since the previous release, extensive testing is necessary to ensure that no regression crept in under disguise of a bugfix. This is why we publish this release candidate for 3.1.2 to gather test reports from the community.

Rémi Verschelde Rémi Verschelde  -  6 November 2019

Dev snapshot: Godot 3.2 beta 1

After three well-tested and quite stable alpha builds, we're now ready to enter the beta stage for the upcoming Godot 3.2 release. The beta stage corresponds for us to a release freeze, which means that we will only consider critical bug fixes for merging in the master branch, and that until Godot 3.2 is released.

Rémi Verschelde Rémi Verschelde  - 24 October 2019

Dev snapshot: Godot 3.2 alpha 3

While many core contributors were busy with the Godot Sprint and GodotCon last week, the rest of the world has not been idle and we got lots of nice contributions fixing bugs and improving usability. We thus publish Godot 3.2 alpha 3 as our next iteration, fixing various issues from the last build. 150 commits have been merged since 3.2 alpha 2.

Rémi Verschelde Rémi Verschelde  - 11 October 2019

Dev snapshot: Godot 3.2 alpha 2

It's been less than a week since we published Godot 3.2 alpha 1 as a first development snapshot towards the stable release. But as mentioned, we want to have builds frequently to iterate and improve the stability on a weekly basis, so here comes 3.2 alpha 2. As that branch is already quite mature, this should allow us to publish Godot 3.2-stable in a few weeks.

Rémi Verschelde Rémi Verschelde  -  6 October 2019

Dev snapshot: Godot 3.2 alpha 1

After close to 7 months of development and over 4,000 commits since the 3.1 release, we are now happy to release Godot 3.2 alpha 1, our first milestone towards the next stable installment of our free and open source game engine. It brings new features such as an Android plugin/custom build system, C# support for Android, WebRTC support and WebSocket improvements, a fully reworked Visual Shader editor, ARKit and Oculus Go/Quest support and many more.

Rémi Verschelde Rémi Verschelde  -  4 June 2019

Dev snapshot: Godot 2.1.6 RC 1

It's been a long time since our previous release in the 2.1 branch! The upcoming 2.1.6 release is intended to address new requirements from Google Play and Apple store, as well as update thirdparty libraries to recent versions to fix known security vulnerabilities (in particular in libpng and openssl).

HP van Braam HP van Braam  - 23 April 2019

Release candidate: Godot 3.1.1 RC 1

Welcome to Godot 3.1.1-rc1. In this release candidate we fix a security issue, add many nice new features, and fix many bugs. Please test and let us know how we did!

Rémi Verschelde Rémi Verschelde  - 12 March 2019

Release candidate: Godot 3.1 RC 3

All good things come in threes, so after our first two release candidates, here is Godot 3.1 RC 3. We've reached a state which we think should be good to release as the stable branch, so if no critical regression is found, the next build should be 3.1 stable!

Rémi Verschelde Rémi Verschelde  - 10 March 2019

Release candidate: Godot 3.1 RC 2

We had our first release candidate for Godot 3.1 two days ago, and various critical bugs have been fixed since then, so we're publishing a new candidate, RC 2. Please give it a try on various devices and platforms, and ensure that no critical issues have been missed.

Rémi Verschelde Rémi Verschelde  -  8 March 2019

Release candidate: Godot 3.1 RC 1

After over one year of work, 5 alpha releases, 11 betas and 7000 commits by close to 500 contributors, we're finally ready to wrap up the 3.1 version and let you all benefit from the hundreds of new features, enhancements and bug fixes that have been worked on by the community since January 2018. We're therefore publishing this first release candidate, Godot 3.1 RC 1, to let all of you test it thoroughly and check if any showstoppers remain. The final release is a but few days away!

Rémi Verschelde Rémi Verschelde  -  5 March 2019

Dev snapshot: Godot 3.1 beta 11

One (hopefully) last beta was needed to test the many last-minute bug fixes done over the last few day, which brought the 3.1 version very close to what we want the final version to be. But any heavy bugfix requires QA testing to ensure that it does not introduce regressions, so we're publishing a new 3.1 beta 11 build to have the community confirm if it's ready for the Release Candidate stage.

Rémi Verschelde Rémi Verschelde  -  2 March 2019

Dev snapshot: Godot 3.1 beta 10

Another beta build towards Godot 3.1. We're getting very close to being ready to call it a Release Candidate, so barring any major regression in this beta, we should be able to publish a RC1 build in a few days.

HP van Braam HP van Braam  - 28 February 2019

Dev snapshot: Godot 3.1 beta 9

The previous beta had some GLES2/Android regressions which, along with several other issues, has been fixed in Beta 9. Please go forth and test! Assuming no new regressions are found we are likely going to move to *release candidate* state soon.

Rémi Verschelde Rémi Verschelde  - 26 February 2019

Dev snapshot: Godot 3.1 beta 8

Our two previous beta builds had showstopper regressions, which have now been fixed. This beta 8 builds allows using the engine with C# again, as well as running it on older CPUs. As we release it, we are already aware of another recent regression with ETC texture import affecting GLES2 on mobile, which will be fixed in the next build.

HP van Braam HP van Braam  - 24 February 2019

Dev snapshot: Godot 3.1 beta 7

As bugfixing is going at a steady pace towards Godot 3.1 stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. So we're now publishing Godot 3.1 beta 7 with close to 25 commits made since beta 6 a few days ago. This is also the first Godot released to have code signed binaries on Windows!

Rémi Verschelde Rémi Verschelde  - 22 February 2019

Dev snapshot: Godot 3.1 beta 6

As bugfixing is going at a steady pace towards Godot 3.1 stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. So we're now publishing Godot 3.1 beta 6 with close to 150 commits made since beta 5 a few days ago. This is also the first Godot released to have code signed binaries on Windows!

Rémi Verschelde Rémi Verschelde  - 17 February 2019

Dev snapshot: Godot 3.1 beta 5

It's only been a few days since beta 4, but we're making very good progress on polishing the 3.1 beta, with many bugs being fixed every day. We'll soon be able to issue a Release Candidate (RC) build and from there, proceed quickly to the stable release. For now, we're still calling this one beta 5, as there are some critical bugs left that we want to fix before RC 1.

Rémi Verschelde Rémi Verschelde  - 12 February 2019

Dev snapshot: Godot 3.1 beta 4

The last couple of weeks have been busy, as many core developers were meeting in Brussels for the Godot Sprint, FOSDEM and GodotCon. Nevertheless, other contributors have kept working in the meantime, and some of the Godot Sprint attendees also did some welcome bugfixing, so we have enough content for a new beta 4 build. We're quite close to being ready for a first release candidate.

Rémi Verschelde Rémi Verschelde  - 27 January 2019

Dev snapshot: Godot 3.1 beta 3

We've been hard at work fixing bugs since the Godot 3.1 beta 2 last week, and our new beta 3 snapshot is a lot closer to what we want the final 3.1 to be like. We've reviewed the many bug reports filed in the 3.1 milestone over the last few weeks, and many of them have been resolved, or postponed to the next milestone when they were not critical. The GLES2 backend is getting more and more mature, especially for the web and mobile platforms where severe issues have been fixed.

Rémi Verschelde Rémi Verschelde  - 18 January 2019

Dev snapshot: Godot 3.1 beta 2

We're making good progress on fixing the most critical bugs for Godot 3.1, and it's now time for another beta build for testers to work with. This brings us one step closer to the final release, with notably many crashes fixed. A major performance regression in the GLES2 backend has also been fixed.

Rémi Verschelde Rémi Verschelde  -  8 January 2019

Dev snapshot: Godot 3.1 beta 1

We're now entering the beta phase for Godot 3.1, and the release freeze, which means that only major bug fixes will now be merged in the master branch until 3.1 is released. This first development snapshot, 3.1 beta 1, brings a week's worth of bug fixes and enhancements merged in the master branch since the alpha 5 release.

HP van Braam HP van Braam  -  2 January 2019

Dev snapshot: Godot 3.1 alpha 5

Godot 3.1 alpha 5 is released, with 31 PRs merged since the previous alpha last week. This is the last alpha, we're now moving into the beta stage, where only critical bug fixes will be considered for merging until we are happy with the overall stability of the master branch.

Rémi Verschelde Rémi Verschelde  - 22 December 2018

Dev snapshot: Godot 3.1 alpha 4

Godot 3.1 alpha 4 is released, with 97 PRs merged since the previous alpha last week. It should be the last alpha release, as we're now moving into the beta stage, where only critical bug fixes will be considered for merging until we are happy with the overall stability of the master branch.

Rémi Verschelde Rémi Verschelde  - 12 December 2018

Dev snapshot: Godot 3.1 alpha 3

A new development snapshot straight out of Godot's master branch is released, giving a preview of what Godot 3.1 will be. It's meant for testers to experiment with and report all the issues that they find with it, to ensure that Godot 3.1 will be a stable and pleasant release.