Blog

Juan Linietsky Juan Linietsky  -  6 June 2015

First steps towards 1.2

As many of you know, Vulkan will be the next open and multi platform rendering 2D and 3D API. While many claim it will just be an additional API, those of us who have been in the industry for long enough know well that Vulkan will make other APIs obsolete.

Juan Linietsky Juan Linietsky  - 21 May 2015

Godot 1.1 is out!

After many months of hard work (and many more of bug fixing), Godot 1.1 is out!! This release brings a completely new 2D engine and more features (feature list below). At this point Godot is one of the most advanced 2D engines out there.

Juan Linietsky Juan Linietsky  - 17 May 2015

Godot 1.1 RC3

Many more issues were reported issues after RC2, so we’ll be releasing one more candidate.

Juan Linietsky Juan Linietsky  -  5 May 2015

Godot 1.1 RC2

The second release candidate is out, with a large amount of fixes. Let’s hope this is the last one and becomes stable!

Juan Linietsky Juan Linietsky  -  1 May 2015

Godot 1.1 RC1

After 1.1 Beta a month ago, our first release candidate is here. A huge amount of issues were fixed.

Juan Linietsky Juan Linietsky  -  2 April 2015

Godot 1.1 beta1 is out!

After three months of hard work, our first new release is out! This beta prepares the road for the 1.1 release, expected sometime in late April.

Juan Linietsky Juan Linietsky  -  1 April 2015

Godot is now really free!

APRIL FOOLS' DAY JOKE! -- Godot goes fully FREE to follow the standards of the game development industry, including a mandatory Splash Screen of Pride, the removable of scripting languages support and of course very interesting conditions to share the profit of your work with your beloved engine developers!

Juan Linietsky Juan Linietsky  - 22 December 2014

Introducing... brand new code completion!

It has only been a week since the stable release and development is moving on to other new cool features! This week has been pushed to GitHub a new code completion for the built-in editor.

Juan Linietsky Juan Linietsky  - 15 December 2014

Godot Engine reaches 1.0, first stable release

After 10 months of hard work following the open sourcing of Godot, we are proud to release our first stable version, Godot 1.0!

Juan Linietsky Juan Linietsky  -  9 December 2014

Winter holiday Godot game jam!

GamingPenguin from the forum is organizing a Winter Holidays Godot Game Jam! (Summer Holidays Game Jam for us in the southern hemisphere).

Juan Linietsky Juan Linietsky  -  2 December 2014

Godot 1.0 RC1 is here!

A long time in the baking, but the first release candidate is here. This does not mean Godot is now without bugs, but that nothing should be too serious to affect your productivity. After stable release, we’ll keep fixing issues and then head over to 1.1 (see roadmap!).

Juan Linietsky Juan Linietsky  -  1 December 2014

Website is back

Godot website is back, and with a slight redesign. To say truth we were unsure about how long it was going to last after being hacked a few times, but it seems the latest changes, security patches and overall maintenance worked.

Ariel Manzur Ariel Manzur  - 20 October 2014

Support us on Kickstarter!

As you know, Okam Studio, the company that develops Godot Engine, also makes games. One of our oldest projects is The Interactive Adventures of Dog Mendonça & Pizza Boy, a 2D point & click graphic adventure that we’ve been developing in-house as a side-project, and we’ve launched a Kickstarter to raise the funds to finish it.

Juan Linietsky Juan Linietsky  - 15 January 2014

Godot history in images!

How does more than a decade of engine development look like?

Juan Linietsky Juan Linietsky  - 14 January 2014

First public release!

Writing a game engine is a really difficult process which takes a long time and we realize a life is not enough to add every single feature we’d like to it. Godot has been an in-house engine for a long time and the priority of new features were always linked to what was needed for each game and the priorities of our clients. Because of this we are opening the engine to the community so anyone can develop games using Godot and benefit from it’s amazing workflow design. We are also opening the source code with the most generous license, MIT with the hope that other developers will contribute to it and publish their games without any restriction.