Blog

Rémi Verschelde Rémi Verschelde  -  9 July 2016

Maintenance release: Godot 2.0.4.1

Godot 2.0.4 is released, with many bug fixes and improvements, as well as greatly enhanced documentation and new versions for embedded libraries!

Rémi Verschelde Rémi Verschelde  - 27 June 2016

Showcase your Godot game on our website!

We added a Showcase page to the website, to show the world that yes, Godot is a great engine used to make creative and good looking games!

Juan Linietsky Juan Linietsky  - 22 June 2016

Mozilla awards Godot Engine as part of the MOSS “Mission Partners” program

Mozilla awards Godot Engine USD 20,000 as part of the MOSS “Mission Partners” program, to support the development of Godot's WebAssembly and WebGL 2 integration.

Rémi Verschelde Rémi Verschelde  -  3 June 2016

Godot Community Game Jam - June 2016

After the success of the previous game jam in March, we launch a new community game jam for the month of June 2016, with the theme "Procedural". Go to https://itch.io/jam/godotjam062016 to partake in the jam, alone or in a team with other community members!

Rémi Verschelde Rémi Verschelde  - 28 May 2016

你好 мир, Godot habla deine language désormais!*

Internationalization support has been added to the editor in the current development branch! Translators are now encouraged to contribute as many languages as possible so that we can have a great multilingual 2.1 release!

Rémi Verschelde Rémi Verschelde  - 13 May 2016

Maintenance release: Godot 2.0.3

Godot 2.0.3 is released, with many bug fixes and improvements, updated documentation, and various interesting distribution changes!

Rémi Verschelde Rémi Verschelde  - 27 April 2016

Fill in the blank in the class reference

Godot's API reference is far from complete, but it's an effort to which every member of the community can partake! We organise a class reference writing campaign to aim towards 100% completion for Godot 2.1!

Rémi Verschelde Rémi Verschelde  -  8 April 2016

Maintenance release: Godot 2.0.2

Features various bug fixes and editor usability improvements, notably in the script editor. This time, the official binaries are also built without OpenSSL and not compressed with UPX.

Rémi Verschelde Rémi Verschelde  -  4 April 2016

The community forum is back!

Some members of the community have set up a new Godot Developers forum, with the contents from the old forum as well as many new features to showcase games and share content. We also set up an official YouTube channel for Godot and uploaded a showcase video of some very nice games developed with Godot!

Juan Linietsky Juan Linietsky  -  1 April 2016

Godot aims for mainstream

APRIL FOOLS' DAY JOKE! -- The most important feedback we got at GDC is that Godot is different from the most popular game engines, and thus confusing and quite badly known in the industry. So in order to become more popular we decided to make Godot more like the other mainstream engines, by taking some radical decisions.

Juan Linietsky Juan Linietsky  - 19 March 2016

Godot at GDC 2016, aftermath

GDC (or Game Developer's Conference) is an event hosted every year in San Francisco at some point of March. The point of GDC is to reunite as much as possible of the videogame development industry in a single week. The past week, we took Godot to this event!

Rémi Verschelde Rémi Verschelde  -  7 March 2016

Updates on the release cycle – and Godot 2.0.1

After the lengthy development of Godot 2.0, we decided to try to have a shorter release cycle (therefore with several releases in the 2.x branch instead of the massive 2.1 release planned up to now) and to provide maintenance releases for the current stable branch. As a start, Godot 2.0.1 is released with several usability enhancements and bug fixes.

Juan Linietsky Juan Linietsky  - 27 February 2016

Plugins!

For a while users have requested they can extend Godot without having to modify the core C++ codebase. We have begun implementing this in the form of plugins. Support is experimental on GitHub HEAD but there should be enough resources to get to work.

Juan Linietsky Juan Linietsky  - 23 February 2016

Godot Engine reaches 2.0 stable

Godot 2.0 is out! This release is special because our team has grown a lot. We have more regular contributors, a documentation team, a bug triage team and a much larger community! Godot keeps growing and becoming more and more awesome.

Rémi Verschelde Rémi Verschelde  - 21 February 2016

Home, sweet home

Godot Engine has a new home! A new website was designed from the ground up with a modular design, so that it can easily be extended and customized to fit our needs. You'll now find a Q&A section where the community can share its knowledge, and a new documentation system that can be contributed to directly via pull requests!

Juan Linietsky Juan Linietsky  - 14 February 2016

Open source Godot gets two years old!

On a day like today, two years ago Godot was open sourced.

Juan Linietsky Juan Linietsky  -  9 February 2016

Godot 2.0 RC1 released!

Finally, a couple of weeks (and hundreds of fixes) after the Beta, we are proud to present our first Release Candidate! This engine version should be much more stable and, if no serious bugs are found, will become 2.0 stable.

Juan Linietsky Juan Linietsky  - 26 January 2016

Godot 2.0 is now beta!

After a long, long time in development Godot 2.0 is now in beta!

Juan Linietsky Juan Linietsky  -  4 November 2015

Godot joins Software Freedom Conservancy

Godot is the newest member of Software Freedom Conservancy!

Ariel Manzur Ariel Manzur  -  7 September 2015

Help us write a FLOSS manual for Godot!

Do you love FLOSS Manuals? Do you love France in the summer? Come help us do a Booksprint for Godot Engine next week!

Juan Linietsky Juan Linietsky  - 25 June 2015

WebAssembly: Godot on the web?

Godot has a long story on attempts trying to make it run on the web. We always wanted this to happen, we tried many approaches, it may finally happen. This article will be a small recap of our experiences with this matter.

Juan Linietsky Juan Linietsky  - 11 June 2015

Godot at RMLL 2015, France

Juan Linietsky, one of the main developers of Godot Engine will be giving a talk and a workshop about Godot Engine at RMLL2015.

Juan Linietsky Juan Linietsky  -  6 June 2015

First steps towards 1.2

As many of you know, Vulkan will be the next open and multi platform rendering 2D and 3D API. While many claim it will just be an additional API, those of us who have been in the industry for long enough know well that Vulkan will make other APIs obsolete.

Juan Linietsky Juan Linietsky  - 21 May 2015

Godot 1.1 is out!

After many months of hard work (and many more of bug fixing), Godot 1.1 is out!! This release brings a completely new 2D engine and more features (feature list below). At this point Godot is one of the most advanced 2D engines out there.