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Posts from category: Pre-release

Dev snapshot: Godot 3.2.3 beta 1

By: Rémi Verschelde 20 July 2020

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Release candidate: Godot 3.2.2 RC 4

By: Rémi Verschelde 25 June 2020

Yet another release candidate for Godot 3.2.2, including a few new bugfixes that warrant some testing before we can confidently tag it as 3.2.2-stable. We're getting there!

Release candidate: Godot 3.2.2 RC 3

By: Rémi Verschelde 22 June 2020

The upcoming Godot 3.2.2 is turning out to be quite feature-packed and we've been taking the time to iterate since the first dev snapshot mid-April. This new RC 3 build fixes a couple recent regressions. It's now considered release-ready, so unless new regressions are reported in coming days, we plan to release 3.2.2-stable in a day or two.

Release candidate: Godot 3.2.2 RC 2

By: Rémi Verschelde 18 June 2020

The upcoming Godot 3.2.2 is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots. Last week saw a first release candidate, and now's the second one with a couple regression fixes and more bugfixes and usability improvements.

Release candidate: Godot 3.2.2 RC 1

By: Rémi Verschelde 12 June 2020

The upcoming Godot 3.2.2 is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots before reaching a state that we're confident enough to label as release candidate. This new RC 1 build should be quite stable and we hope that many Godot 3.2.x users will give it a try and help us confirm that it's ready to take the place of the current 3.2.1 stable build.

Dev snapshot: Godot 3.2.2 beta 4

By: Rémi Verschelde 5 June 2020

Yet another snapshot on the way to the feature-packed Godot 3.2.2! This beta 4 fixes some regressions and adds more bug fixes to make the upcoming release even better.

Dev snapshot: Godot 3.2.2 beta 3

By: Rémi Verschelde 22 May 2020

After refining our Godot 3.2 release with bug fixes in 3.2.1, we're now looking at integrating some new features that didn't make it into the 3.2 merge window but have been further developed and backported since. We already had two betas, and here's the next round with Godot 3.2.2 beta 3.

Dev snapshot: Godot 3.2.2 beta 2

By: Rémi Verschelde 7 May 2020

After refining our Godot 3.2 release with bug fixes in 3.2.1, we're now looking at integrating some new features that didn't make it into the 3.2 merge window but have been further developed and backported since. We published a first beta a few weeks ago, and here's the next round with Godot 3.2.2 beta 2.

Dev snapshot: Godot 3.2.2 beta 1

By: Rémi Verschelde 19 April 2020

After refining our Godot 3.2 release with bug fixes in 3.2.1 last month, it's time to integrate some of the new features that didn't make it into the 3.2 merge window. Notably, Godot 3.2.2 is going to add three major features: C# support for the iOS platform, 2D batching for the GLES2 renderer, and a re-architecture of the Android plugin system.

Release candidate: Godot 3.2.1 RC 2

By: Rémi Verschelde 5 March 2020

Time flies and it's already close to two weeks since our first release candidate for the upcoming Godot 3.2.1, which will be a maintenance update focusing on bug fixes for Godot 3.2 users. Since RC 1, a couple regressions have been fixed, and a few additional bug fixes, documentation updates and usability enhancements have been included. We now publish Godot 3.2.1 RC 2 to validate those additional changes.

Release candidate: Godot 3.2.1 RC 1

By: Rémi Verschelde 22 February 2020

Here's a first Release Candidate for the upcoming Godot 3.2.1 maintenance release, which fixes various issues reported against the recently released version 3.2. Please test it to ensure that everything works as expected before we push the stable release.

Release candidate: Godot 3.2 RC 4

By: Rémi Verschelde 27 January 2020

Last check before takeoff! This 4th release candidate should be the last one, meant to validate the current state of the `master` branch before releasing it as 3.2-stable! It's the last chance to test the new release and report any critical issue, otherwise its fix will have to wait for the 3.2.1 maintenance update in coming weeks.

Release candidate: Godot 3.2 RC 3

By: Rémi Verschelde 24 January 2020

Third time's the charm, as they say! This third Release Candidate brings a number of bug fixes which have been contributed in the past week and are worth having in the upcoming 3.2 release. This new build should help validate them while also giving some more time to testers to find potential other regressions from Godot 3.1. The stable 3.2 release is now just around the corner :)

Release candidate: Godot 3.2 RC 2

By: Rémi Verschelde 20 January 2020

At long last, Godot 3.2 is nearing completion and we are happy to publish this second Release Candidate, to encourage a broad testing of what should become Godot 3.2-stable in coming days. RC 2 fixes a regression for some users with the GLES3 renderer, which preventing opening a project using the default environment due to heavy calculations for the irradience map generation.

Release candidate: Godot 3.2 RC 1

By: Rémi Verschelde 17 January 2020

At long last, Godot 3.2 is nearing completion and we are happy to publish this first Release Candidate, to encourage a broad testing of what should become Godot 3.2-stable in coming days. Godot 3.2 ends up being much bigger than we originally intended, but the 10 months of development amount to a major release that will be well worth upgrading to for any Godot user.

Dev snapshot: Godot 3.2 beta 6

By: Rémi Verschelde 11 January 2020

After a very busy week with many important bug fixes (plus a bunch of low risk enhancements and a lot of documentation updates), here's Godot 3.2 beta 6! As mentioned in the previous post, we're close to the Release Candidate stage and I hesitated to name this build as such. Since there were a number of big changes though I opted for making it another beta, and if all goes well testing it we should have a RC 1 in coming days.

Dev snapshot: Godot 3.2 beta 5

By: Rémi Verschelde 3 January 2020

Happy new year! After a brief holiday where contributors kept fixing many issues, we now release Godot 3.2 beta 5 to iterate upon the relatively good state that we had with the previous beta. Both the master branch and the official buildsystem are now starting to be quite reliable, and we should be ready for a release candidate soon.

Dev snapshot: Godot 3.2 beta 4

By: Rémi Verschelde 18 December 2019

After another two weeks since our previous beta build, here comes Godot 3.2 beta 4, bringing back the Mono build for all supported platforms (including Android and WebAssembly, new in Godot 3.2).

Dev snapshot: Godot 3.2 beta 3

By: Rémi Verschelde 4 December 2019

Many fixes have been applied since our previous beta build, encompassing rendering issues, port-specific issues notably on iOS and Windows, and many other fixes all around the editor. Due to issues with our build process, this release does not include the usual Mono build, but we are hard at work to fix it and provide a Mono build again with 3.2 beta 4.

Dev snapshot: Godot 3.2 beta 2

By: Rémi Verschelde 22 November 2019

We now release Godot 3.2 beta 2 with two weeks of bug fixes over the previous snapshot. Notable changes include the addition of WebAssembly export templates for the Mono build, as well as C# 8 support via Mono 6.6.0 Preview.

Release candidate: Godot 3.1.2 RC 1

By: Rémi Verschelde 13 November 2019

It's been over 6 months since Godot 3.1.1-stable, so the upcoming 3.1.2 release is both long overdue and accordingly packed with important bug fixes and enhancements. As we cherry-picked close to 400 commits to the 3.1 branch since the previous release, extensive testing is necessary to ensure that no regression crept in under disguise of a bugfix. This is why we publish this release candidate for 3.1.2 to gather test reports from the community.

Dev snapshot: Godot 3.2 beta 1

By: Rémi Verschelde 6 November 2019

After three well-tested and quite stable alpha builds, we're now ready to enter the beta stage for the upcoming Godot 3.2 release. The beta stage corresponds for us to a release freeze, which means that we will only consider critical bug fixes for merging in the master branch, and that until Godot 3.2 is released.

Dev snapshot: Godot 3.2 alpha 3

By: Rémi Verschelde 24 October 2019

While many core contributors were busy with the Godot Sprint and GodotCon last week, the rest of the world has not been idle and we got lots of nice contributions fixing bugs and improving usability. We thus publish Godot 3.2 alpha 3 as our next iteration, fixing various issues from the last build. 150 commits have been merged since 3.2 alpha 2.

Dev snapshot: Godot 3.2 alpha 2

By: Rémi Verschelde 11 October 2019

It's been less than a week since we published Godot 3.2 alpha 1 as a first development snapshot towards the stable release. But as mentioned, we want to have builds frequently to iterate and improve the stability on a weekly basis, so here comes 3.2 alpha 2. As that branch is already quite mature, this should allow us to publish Godot 3.2-stable in a few weeks.

Dev snapshot: Godot 3.2 alpha 1

By: Rémi Verschelde 6 October 2019

After close to 7 months of development and over 4,000 commits since the 3.1 release, we are now happy to release Godot 3.2 alpha 1, our first milestone towards the next stable installment of our free and open source game engine. It brings new features such as an Android plugin/custom build system, C# support for Android, WebRTC support and WebSocket improvements, a fully reworked Visual Shader editor, ARKit and Oculus Go/Quest support and many more.