Blog

Juan Linietsky Juan Linietsky  - 18 September 2017

Patreon: First goal achieved!

A little bit over a month ago we launched a Patreon campaign to improve our funding. The first goal, which is allowing our lead developer Juan Linietsky to work full time on the project, has been just met, which is amazing!! Thanks to everyone who helped and contributed!

Nathan GDQuest Nathan GDQuest  -  6 September 2017

Let's build great docs for 3.0! Write the Docs every week-end

Godot 3's API reference is 60% incomplete. With so many changes since 2.0, we must review classes and their descriptions. The engine can only grow and attract tons of users if it has great docs. And this cannot happen without you. Join us this Saturday for the first Godot 3.0 docs Sprint!

Juan Linietsky Juan Linietsky  - 31 August 2017

We need your help to improve our documentation system!

Godot has grown a lot and, nowadays, and new users expect us to have quality documentation comparable to commercial offerings. For this, the documentation system we currently have needs tweaks and improvements. As we, game engine developers, are not experienced in the web side of the programming world, everything seems daunting to us (please don't laugh), so any help with the following items would be hugely appreciated!

Rémi Verschelde Rémi Verschelde  - 30 August 2017

Maintenance release: Godot 2.1.4

Godot 2.1.4 is released and brings a good number of enhancements and bug fixes, as well as some new features backported from the master branch. There is now (beta) support for Universal Windows Platform, advanced string format in GDScript, one-way collisions for TileMaps, an improved debugger, and many other changes which should stay fully compatible with existing 2.1.x projects.

Rémi Verschelde Rémi Verschelde  - 26 August 2017

80% funded! Celebrating with a Patreon rewards upgrade

The first two weeks of our new Patreon campaign have been astounding, with more than $2,400/month pledged by the community to enable us to hire Juan full-time to work on Godot's development. We are 80% of the way up to that goal, and with your help to spread the news we might be able to reach our target $3,000 within a few days! To celebrate this huge progress, we upgraded our Patreon rewards to make them more accessible. We also took this opportunity to satisfy some legal requirements of being a non-profit charity, ensuring that no reward could be interpreted as a taxable business income.

Rémi Verschelde Rémi Verschelde  - 25 August 2017

Godot and OpenHMD at the Kiel Open Source and Linux Days

Godot and OpenHMD (VR library) developers will be at the Kiel Open Source and Linux Days in Kiel, Germany, on Friday 15 and Saturday 16 September 2017. Both projects will have a stand each, and we will make a 1-hour presentation and a 2-hour workflow for aspiring and beginner Godot users.

Juan Linietsky Juan Linietsky  - 24 August 2017

A small defense of glTF 2.0 on its comparison against OpenGEX

This is a short article clarifying some on my views of why I believe glTF to be a great asset pipeline format, contrarily to the claims of Eric Lengyel's feature comparison of OpenGEX and glTF.

Juan Linietsky Juan Linietsky  - 11 August 2017

How to make your dream game, publish it and not die in the process

Many devs asked me to write about this for a long time, so sharing my experience for this process.

Juan Linietsky Juan Linietsky  -  9 August 2017

Support Godot on Patreon! Let's make the best game engine ever, together!

We are launching a Patreon site (https://www.patreon.com/godotengine) to help fund Godot development. Help us develop Godot better and faster by becoming our Patron!

Juan Linietsky Juan Linietsky  -  3 August 2017

Why we should all support glTF 2.0 as THE standard asset exchange format for game engines

Khronos, with glTF 2.0, has given us a fantastic open standard for asset exchange format between 3D modelling software and game engines. Here's why we must make it succeed...

Rémi Verschelde Rémi Verschelde  - 26 July 2017

Dev snapshot: Godot 3.0 alpha1

There is still a long way to go to finalize Godot 3.0 and release it publicly, but we are now ready for some broader testing of the alpha version. The first alpha build comes with many known issues, but also a lot of interesting (and undocumented) features to experiment with and debug.

Rémi Verschelde Rémi Verschelde  - 12 July 2017

Beta release for Python support

Emmanuel Leblond (touilleMan) just released the first beta of his Python for Godot interface, which will allow developers to use Python 3 and its complete ecosystem as a scripting language in Godot 3.0.

Rémi Verschelde Rémi Verschelde  - 25 June 2017

Tests needed for Godot 2.1.4-rc

Today's beta build for the upcoming Godot 2.1.4 version brings two months worth of development, including both bug fixes and new features, some of which potentially bolder than usual - with the long wait for Godot 3.0, many 2.1.x users grow restless and push to get the latest and shiniest included in the stable branch ;) As such, testers needed to make sure everything works flawlessly!

Nathan GDQuest Nathan GDQuest  - 20 June 2017

Make 2d games with Godot, last day on Kickstarter

There are but a few days left on the Kickstarter campaign. It's been an enormous success, with over 4 times the initial goal! The backers unlocked every stretch goal, including 4 contributions to the official documentation. Here's what will improve in the coming year.

Rémi Verschelde Rémi Verschelde  - 14 June 2017

Progress report April/May 2017

The Godot Engine contributors were not idle during Juan's long holidays - lots of interesting features were implemented over the last two months, and they all converge towards making Godot 3.0 an impressive release! This progress reports covers the work done by all contributors apart from Juan, who will showcase his recent renderer improvements in the next progress report.

Nathan GDQuest Nathan GDQuest  - 22 May 2017

Make Professional 2d Games with Godot: Kickstarter LIVE

Do you want to become a better game developer with Godot? GDquest, who makes game creation tutorials with open source tools, is on Kickstarter, with our full support!

Rémi Verschelde Rémi Verschelde  - 15 May 2017

Godot course on Kickstarter next Monday!

GDquest, content creator and gamedev teacher of Krita and Godot fame, will soon start a Kickstarter campaign for a professional quality game creation course targeting the upcoming Godot 3! Among Godot developers, we are all thrilled about the project and want it to be a huge success, so mark the date and be sure to support the campaign!

Rémi Verschelde Rémi Verschelde  - 12 April 2017

Maintenance release: Godot 2.1.3

Here's the newest maintenance release in the current stable branch, Godot 2.1.3. It features various bug fixes and usability improvements, as well as some new features such as enums in GDScript, the ability to change the cost function in the A-star algorithm, various API additions and a (work in progress) tool to convert 2.1.x projects to the format expected by Godot 3.0 alpha.

Juan Linietsky Juan Linietsky  -  9 April 2017

Godot 3.0 progress report #6

Another month of work, another progress report. This month work was divided into completing the exporters, GDNative (formerly DLScript) and the new particle system.

karroffel karroffel  -  5 April 2017

GDNative is here!

A short introduction to the new GDNative module (formerly DLScript) and how to use it in a project. This is a very early version, but the overall process will stay the same.

Rémi Verschelde Rémi Verschelde  - 28 March 2017

Meet the Nodes - Godot event in Paris

Get ready to Meet the Nodes in person: we are organising a Godot event on Saturday 22 April 2017 in Paris, where many Godot developers will be giving talks, lead workshops or just be available to discuss the engine and game development! This will be a great occasion for European community members to meet Godot's lead developer, Juan Linietsky (reduz), who usually lives in Argentina.

Juan Linietsky Juan Linietsky  - 12 March 2017

Godot 3.0, new progress report and GDC

February was spent mostly rewriting the import and export workflow of Godot, so not many pretty visual features were added. At the end of the month, I also went to San Francisco for GDC.

Rémi Verschelde Rémi Verschelde  - 16 February 2017

Only two buttons, but dozens of games!

Godot's Dec 2016 - Jan 2017 Community Game Jam ended with 41 entries, including some very interesting games! Check the jam winners in this post: Astrid - The Meow Night Shadow, 2 and 3, Two Taps Racer!

Juan Linietsky Juan Linietsky  -  4 February 2017

Godot 3.0 new internals, progress report #4

Most of the internal code in Godot was written over a decade ago, and many design decisions that were taken back then, did not stand the test of time. January was spent mostly updating Godot internals and breaking compatibility, now that we have the chance.