news

Showcase your Godot game on our website!

By: Rémi Verschelde Jun 27 - 2016

We added a Showcase page to the website, to show the world that yes, Godot is a great engine used to make creative and good looking games!

Mozilla awards Godot Engine as part of the MOSS “Mission Partners” program

By: Juan Linietsky Jun 22 - 2016

Mozilla awards Godot Engine USD 20,000 as part of the MOSS “Mission Partners” program, to support the development of Godot's WebAssembly and WebGL 2 integration.

Godot Community Game Jam - June 2016

By: Rémi Verschelde Jun 03 - 2016

After the success of the previous game jam in March, we launch a new community game jam for the month of June 2016, with the theme "Procedural". Go to https://itch.io/jam/godotjam062016 to partake in the jam, alone or in a team with other community members!

你好 мир, Godot habla deine language désormais!*

By: Rémi Verschelde May 28 - 2016

Internationalization support has been added to the editor in the current development branch! Translators are now encouraged to contribute as many languages as possible so that we can have a great multilingual 2.1 release!

Maintenance release: Godot 2.0.3

By: Rémi Verschelde May 13 - 2016

Godot 2.0.3 is released, with many bug fixes and improvements, updated documentation, and various interesting distribution changes!

Fill in the blank in the class reference

By: Rémi Verschelde Apr 27 - 2016

Godot's API reference is far from complete, but it's an effort to which every member of the community can partake! We organise a class reference writing campaign to aim towards 100% completion for Godot 2.1!

Maintenance release: Godot 2.0.2

By: Rémi Verschelde Apr 08 - 2016

Features various bug fixes and editor usability improvements, notably in the script editor. This time, the official binaries are also built without OpenSSL and not compressed with UPX.

The community forum is back!

By: Rémi Verschelde Apr 04 - 2016

Some members of the community have set up a new Godot Developers forum, with the contents from the old forum as well as many new features to showcase games and share content. We also set up an official YouTube channel for Godot and uploaded a showcase video of some very nice games developed with Godot!

Godot aims for mainstream

By: Juan Linietsky Apr 01 - 2016

APRIL FOOLS' DAY JOKE! -- The most important feedback we got at GDC is that Godot is different from the most popular game engines, and thus confusing and quite badly known in the industry. So in order to become more popular we decided to make Godot more like the other mainstream engines, by taking some radical decisions.

Godot at GDC 2016, aftermath

By: Juan Linietsky Mar 19 - 2016

GDC (or Game Developer's Conference) is an event hosted every year in San Francisco at some point of March. The point of GDC is to reunite as much as possible of the videogame development industry in a single week. The past week, we took Godot to this event!

Updates on the release cycle – and Godot 2.0.1

By: Rémi Verschelde Mar 07 - 2016

After the lengthy development of Godot 2.0, we decided to try to have a shorter release cycle (therefore with several releases in the 2.x branch instead of the massive 2.1 release planned up to now) and to provide maintenance releases for the current stable branch. As a start, Godot 2.0.1 is released with several usability enhancements and bug fixes.

Plugins!

By: Juan Linietsky Feb 27 - 2016

For a while users have requested they can extend Godot without having to modify the core C++ codebase. We have begun implementing this in the form of plugins. Support is experimental on GitHub HEAD but there should be enough resources to get to work.

Godot Engine reaches 2.0 stable

By: Juan Linietsky Feb 23 - 2016

Godot 2.0 is out! This release is special because our team has grown a lot. We have more regular contributors, a documentation team, a bug triage team and a much larger community! Godot keeps growing and becoming more and more awesome.

Home, sweet home

By: Rémi Verschelde Feb 21 - 2016

Godot Engine has a new home! A new website was designed from the ground up with a modular design, so that it can easily be extended and customized to fit our needs. You'll now find a Q&A section where the community can share its knowledge, and a new documentation system that can be contributed to directly via pull requests!

Open source Godot gets two years old!

By: Rémi Verschelde Feb 14 - 2016

On a day like today, two years ago Godot was open sourced.