Maintenance release: Godot 3.0.4
By: Hein-Pieter van Braam Jun 22 - 2018
Godot 3.0.4 is a small release that fixes a crasher in the asset library on Windows. If you were affected by this please upgrade. Otherwise we'll come back with a larger 3.0.5 soon!
Godot Leap Motion Support
By: Bastiaan Olij Jun 19 - 2018
Leap Motion hand tracking support arrives with Godot 3.0.3
The Godot Jam starts now, theme: Temperature
By: Rémi Verschelde Jun 15 - 2018
With a slight delay, the Godot Community Game Jam is now starting and we can announce the theme that was elected by the community: TEMPERATURE! The jam starts today (Friday 15 June) at 19:30 UTC and will end on Monday 18 June at 23:59:59 UTC. Have fun and good luck!
Maintenance release: Godot 3.0.3
By: Hein-Pieter van Braam Jun 13 - 2018
Godot 3.0.3! In this release we've enable C# exporting for desktop platforms and fixed many bugs.
Vote for the Godot Jam's theme!
By: Rémi Verschelde Jun 13 - 2018
As announced a few days ago, we will have a Godot Community Game Jam the coming week-end, from Friday 15 June at 18:00 UTC to Monday 18 June at 23:59 UTC. It's now time to vote to select the final theme for the jam: https://framaforms.org/theme-for-godot-jam-june-2018-1528803026
Upcoming Godot Jam on 15-18 June, theme proposals
By: Rémi Verschelde Jun 09 - 2018
It's been a loooong time since our previous Godot Community Game Jam in December 2016! We'll host a new one next week-end, from Friday 15 June to Monday 18 June, see the https://itch.io/jam/godotjam062018 for more details.
Godot gets a brand new animation editor (with cinematic support)
By: Juan Linietsky Jun 07 - 2018
The existing animation system in Godot was already one of the most powerful of any game engine, but its age was starting to show (it was written 10 years ago and barely improved). The new one builds upon the strengths of the previous one but does massive improvements to features and usability.
Godot APK Fixer tool
By: Hein-Pieter van Braam Jun 07 - 2018
We have released a tool to repair APK files released with older versions of Godot. A fix for this will also be integrated in upcoming Godot releases.
Importing 3D assets from Blender (GameDev.tv)
By: Rémi Verschelde Jun 06 - 2018
Guest blog post by Michael Bridges from GameDev.tv, explaining how to import 3D models and animations from Blender using Godot's "Better" Collada exporter.
GLES2 and GDNative, progress report #6
By: Thomas Herzog Jun 06 - 2018
The GLES2 backend is getting closer and closer to completion, this progress report shows a detailed overview of the steps taken to implement PBR.
Dev snapshot: Godot 3.0.3 RC 3
By: Hein-Pieter van Braam Jun 02 - 2018
Godot 3.0.3 RC3 is out! We've done a lot of work to make the mono export experience better for Windows users. Please help us test and debug this release!
Fixing Godot games published in Google Play
By: Juan Linietsky May 25 - 2018
After games being published using Godot on Google Play for almost 8 years with no problems, Google decided they don't like the format we use for exporting any more and is suspending many published games. Here's how to fix your APK to upload it again.
Ben Tristem & GameDev.tv are kickstarting a Godot course
By: Rémi Verschelde May 21 - 2018
Ben Tristem and his GameDev.tv team, authors of many best-selling game development courses on the online platform Udemy, are now kickstarting a Godot Engine course! They strongly believe in Godot and want to make top quality content for all kinds of users. Ben tells us in a video what they like in Godot and why they are so enthusiastic about it.
Godot gets a new Inspector
By: Juan Linietsky May 19 - 2018
Work is ongoing to completely overhaul Godot inspector. This was a pending assignment for me since even before Godot was open sourced but, as always, other issued had priority.
Godot's ragdoll system
By: Andrea Catania May 16 - 2018
Godot 3.1 is getting many improvements on the physics side, and one of those is the new ragdoll system. Physics maintainer Andrea Catania presents the work he did on this topic and how to get started with physical bones and ragdoll simulation.
Dev snapshot: Godot 3.0.3 RC 2
By: Hein-Pieter van Braam May 14 - 2018
This is the second release candidate for what will become Godot 3.0.3. In this release we overhauled the new buildsystem (again) and fixed quite a few bugs. Please go forth and test!
GLES2 and GDNative, progress report #5
By: Thomas Herzog May 07 - 2018
The progress of last month was largely defined by stabilizing the 3D renderer with many smaller fixes, but work on the PRB side of things has begun and the GDNative system also saw some quality-of-life changes again, with improvements to the GDNativeLibrary resource as well as an API to provide safe type-casting in NativeScript.
Godot gets 2D skeletal deform
By: Juan Linietsky May 04 - 2018
Currently, Godot is pretty comfortable for doing 2D cutout animation, with several games in development making use of this feature. A very common request, though, was the ability to do custom mesh deformation based on the same bones used to animate separate parts. This would allow deforming such parts, for a more organic animation feel.
Dev snapshot: Godot 3.0.3 RC 1
By: Hein-Pieter van Braam May 02 - 2018
This is the first release candidate for what will become Godot 3.0.3. In this release we have initial support for Mono export for desktop platforms. Please test this release and report bugs!
Godot gets CSG support
By: Juan Linietsky Apr 28 - 2018
After years of discussion on how to implement CSG, Godot finally gets suport for it. This implementation is simple, but makes use of Godot's amazing architecture to shine.
Godot in Google Summer of Code 2018
By: George Marques Apr 24 - 2018
Godot has been accepted into the Google Summer of Code program in 2018. This summer we will have 5 students working on new features to the engine.
Introducing the new axis handling system
By: Gilles Roudiere Apr 22 - 2018
For the past months, popular demand has been growing for a way to propery map controller axes in Godot. For a long time Godot was only able to map a single event to an action, making it impossible to deal with analog strengths. Today (after months of discussions), this problem has been solved, and it only took very little amount of changes to the current input mapping system!
Godot's documentation is now open for translation
By: Rémi Verschelde Apr 17 - 2018
Godot has been around for over 4 years, and localized documentation in Spanish, Portuguese, Chinese, French, Russian and many other languages has always been a very requested feature. After a lot of documentation work to ensure that we have a good original English content to translate from, and some more work on setting up a convenient infrastructure for translating and keeping translations up to date, we are now ready to welcome contributions!
GLES2 and GDNative, progress report #4
By: Thomas Herzog Apr 16 - 2018
Latest update on the GLES2 and GDNative developments. This month, a lot of time has been spend on refactoring the way materials work together with shaders, but also the C++ bindings got some nice new make-up!
Godot project management 101
By: Rémi Verschelde Mar 27 - 2018
As we just reached our third goal on Patreon, we are now able to hire Rémi Verschelde (Akien) as full-time project manager and representative! In this article, he gives some insights on what brought him to Godot, how he helped organize the teamwork and became the de facto project manager, as well as plans for the future.