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Rémi Verschelde Rémi Verschelde  - 29 November 2019

Maintenance release: Godot 3.1.2

While Godot 3.2 is shaping up nicely in the late beta stage, it's time for a long overdue update to the stable 3.1 branch: Godot 3.1.2 is now released with over 400 commits worth of bug fixes and improvements over the previous 3.1.1 version.

Rémi Verschelde Rémi Verschelde  - 11 July 2019

Maintenance release: Godot 2.1.6

Godot 2.1.6 is a maintenance update for users of Godot's older 2.1 stable branch. It fixes a few platform-specific bugs, and updates Android and iOS export templates to match new requirements of Google Play and the Apple Store.

HP van Braam HP van Braam  - 27 April 2019

Maintenance release: Godot 3.1.1

Godot 3.1.1-stable is released, the first maintenance release of the 3.1 series. In this release we've fixed an important security issue related to networking, added some nice quality of life improvements to the animation editor, and fixed several bugs.

Juan Linietsky Juan Linietsky  - 13 March 2019

Godot 3.1 is out, improving usability and features

After a bit more than one year of work, the Godot developers and contributors are delighted to get their new release out the door, Godot 3.1! It brings much-requested improvements to usability and many important features. Godot 3.1 is more mature and easy to use, and it does away with many hurdles introduced in the previous versions.

HP van Braam HP van Braam  - 29 July 2018

Maintenance release: Godot 3.0.6

Godot 3.0.6 fixes an important security issue. In addition we've added the 'headless' build for CI use and fixed several C# issues.

Rémi Verschelde Rémi Verschelde  - 28 July 2018

Maintenance release: Godot 2.1.5

Godot 2.1.5 is released with hundreds of bug fixes and enhancements made by the community over the last 11 months! It features various distribution changes for Android and iOS, as well as new platform features like hardware cursor acceleration and multitouch events. The binaries now come with the same crash handler as Godot 3.0, and dozens of improvements have been made to the "Godot 2 to 3 converter" which you can use to port your Godot 2 projects to the new format. Last but not least, this release fixes security vulnerabilities in Godot's marshalling code (also going to be fixed in Godot 3.0.6 in coming hours) which can affect Godot servers.

HP van Braam HP van Braam  -  8 July 2018

Maintenance release: Godot 3.0.5

In Godot 3.0.5 we've fixed the Android APK export issue, a C# bug that only appeared on exported games, and several other small things. Get it while the gettin's good!

HP van Braam HP van Braam  - 22 June 2018

Maintenance release: Godot 3.0.4

Godot 3.0.4 is a small release that fixes a crasher in the asset library on Windows. If you were affected by this please upgrade. Otherwise we'll come back with a larger 3.0.5 soon!

HP van Braam HP van Braam  - 13 June 2018

Maintenance release: Godot 3.0.3

Godot 3.0.3! In this release we've enable C# exporting for desktop platforms and fixed many bugs.

HP van Braam HP van Braam  -  4 March 2018

Maintenance release: Godot 3.0.2

We've found several small regressions in Godot 3.0.1. This maintenance release addresses these and also add some features for our C# users.

HP van Braam HP van Braam  - 25 February 2018

Maintenance release: Godot 3.0.1

We are pretty happy with the overall stability of Godot 3.0, that we released in late January. Still, we want to provide the best level of support to our users, so we are going to make regular maintenance releases for the 3.0 branch, to bring backward-compatible bug fixes and enhancements to all users. Our aim is that you should be able to just upgrade to 3.0.1 and continue developing your 3.0 projects without any change (apart from C# support, which is still in alpha and thus a moving target). Check the detailed release notes to see what's new in Godot 3.0.1, and what bugs have been fixed.

Juan Linietsky Juan Linietsky  - 29 January 2018

Godot 3.0 is out and ready for the big leagues

After more than 18 months of development, all Godot Engine contributors are proud to present our biggest release so far, Godot 3.0! It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 support, and many other features!

Rémi Verschelde Rémi Verschelde  - 30 August 2017

Maintenance release: Godot 2.1.4

Godot 2.1.4 is released and brings a good number of enhancements and bug fixes, as well as some new features backported from the master branch. There is now (beta) support for Universal Windows Platform, advanced string format in GDScript, one-way collisions for TileMaps, an improved debugger, and many other changes which should stay fully compatible with existing 2.1.x projects.

Rémi Verschelde Rémi Verschelde  - 12 April 2017

Maintenance release: Godot 2.1.3

Here's the newest maintenance release in the current stable branch, Godot 2.1.3. It features various bug fixes and usability improvements, as well as some new features such as enums in GDScript, the ability to change the cost function in the A-star algorithm, various API additions and a (work in progress) tool to convert 2.1.x projects to the format expected by Godot 3.0 alpha.

Rémi Verschelde Rémi Verschelde  - 21 January 2017

Maintenance release: Godot 2.1.2

Here comes a new maintenance release in the current stable branch, Godot 2.1.2. It features various bug fixes and usability improvements, as well as brand new IPv6 support in the networking API, a better audio driver initialization reducing the latency, ternary operators in GDScript and out of the box split screen mode for 2D!

Rémi Verschelde Rémi Verschelde  - 17 November 2016

Maintenance release: Godot 2.1.1

Three months after the release of Godot 2.1, we finally have the first maintenance release in the current stable branch. Rich of 271 new commits, it brings many bug fixes, enhancements and even some new features backported for the master branch! Highlights are OSX gamepad support, AStar implementation and some advanced drag and drop features in the editor!

Juan Linietsky Juan Linietsky  -  9 August 2016

Godot reaches 2.1 stable!

After almost six months of hard work, we are proudly presenting you the marvellous Godot Engine 2.1. Just like 2.0, this version focuses almost exclusively on further improving usability and the editor interface.

Rémi Verschelde Rémi Verschelde  -  9 July 2016

Maintenance release: Godot 2.0.4.1

Godot 2.0.4 is released, with many bug fixes and improvements, as well as greatly enhanced documentation and new versions for embedded libraries!

Rémi Verschelde Rémi Verschelde  - 13 May 2016

Maintenance release: Godot 2.0.3

Godot 2.0.3 is released, with many bug fixes and improvements, updated documentation, and various interesting distribution changes!

Rémi Verschelde Rémi Verschelde  -  8 April 2016

Maintenance release: Godot 2.0.2

Features various bug fixes and editor usability improvements, notably in the script editor. This time, the official binaries are also built without OpenSSL and not compressed with UPX.

Rémi Verschelde Rémi Verschelde  -  7 March 2016

Updates on the release cycle – and Godot 2.0.1

After the lengthy development of Godot 2.0, we decided to try to have a shorter release cycle (therefore with several releases in the 2.x branch instead of the massive 2.1 release planned up to now) and to provide maintenance releases for the current stable branch. As a start, Godot 2.0.1 is released with several usability enhancements and bug fixes.

Juan Linietsky Juan Linietsky  - 23 February 2016

Godot Engine reaches 2.0 stable

Godot 2.0 is out! This release is special because our team has grown a lot. We have more regular contributors, a documentation team, a bug triage team and a much larger community! Godot keeps growing and becoming more and more awesome.

Juan Linietsky Juan Linietsky  - 21 May 2015

Godot 1.1 is out!

After many months of hard work (and many more of bug fixing), Godot 1.1 is out!! This release brings a completely new 2D engine and more features (feature list below). At this point Godot is one of the most advanced 2D engines out there.

Juan Linietsky Juan Linietsky  - 15 December 2014

Godot Engine reaches 1.0, first stable release

After 10 months of hard work following the open sourcing of Godot, we are proud to release our first stable version, Godot 1.0!