
Maintenance release: Godot 3.6.1
Godot 3.6 was released in September last year, and it has been mostly stable, although there have been a few more important bugs which warrant a maintenance "patch" release (3.6.x).
Godot 3.6 was released in September last year, and it has been mostly stable, although there have been a few more important bugs which warrant a maintenance "patch" release (3.6.x).
Godot 4.4 was a massive success, and with most users migrating to it, we discovered and fixed a number of significant bugs which warrant a first maintenance release.
Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes — spotting all the optimizations that have been applied in the background will take some time.
After 2 years of development, Godot 3.6 is finally out and it comes fully packed with features and quality of life improvements! This includes 2D physics interpolation and hierarchical culling, and 3D mesh merging, level of detail, tighter shadow culling, ORM materials, and more.
With over 3,500 commits authored by over 500 contributors, the latest Godot Engine release comes packed full of new features and improvements.
It's been a while since our last update for the 4.2 and 4.1 branches, but the wait should be worth it!
This first maintenance release fixes a number of platform compatibility issues introduced in Godot 4.2, which should make it much easier to upgrade from 4.1 or start new projects on all platforms.
Godot 4.2 brings more rendering features and better platform support, it's also faster, easier to use, and more reliable!
With stability in mind, Godot contributors offer yet another set of changes for Godot 4.1 users, addressing a variety of bugs related to rendering, input, GUI, and platform support.
As Godot 4.2 enters feature freeze this week, a new Godot 4.1 maintenance release arrives with a handful of improvements to stability and performance!
It's been way too long since our previous 3.5 maintenance release! This new Godot 3.5.3 fixes a number of important issues and adjusts to changing platform requirements.
A fresh pack of stability and documentation improvements for teams still using Godot 4.0 is officially out!
Hot on the heels of its parent release, here's Godot 4.1.1 — the first maintenance release of the 4.1 branch, with more stability and workflow improvements.
Four months after the release of Godot 4.0, we are excited to bring you Godot 4.1 — an update with a focus on stability, performance, and polish.
A fresh portion of stability improvements and bugfixes for Godot 4.0 projects, 4.0.3 covers almost every area of the engine. It also comes with a massive bump in documentation coverage thanks to the newly updated rendering docs!
As the work on Godot 4.1 continues, more fixes and enhancements become available to existing 4.0 users as patch releases. Meet Godot 4.0.2, addressing more of your reports, including several regressions from 4.0.1, and improving platform support for Android, macOS, and Windows!
The first of many, Godot 4.0.1 comes with important fixes and usability improvements to Godot 4.0. Multiple crashes, bugs, and smaller annoyances have been addressed in this patch release, and we recommend all Godot 4 users to update.
We've just released Godot 4.0 after 3+ years of intense development, but we also still support the existing 3.5 stable branch. This maintenance release fixes a handful of issues which have been solved in the past few months, and could be backported to the 3.5 branch.
It's official. Today marks the beginning of a new era for Godot. After 3+ years of breaking and rebuilding from the ground up, we're thrilled to say: Welcome to the start of Godot 4!
We released Godot 3.5 in early August, and like any release, there are few rough edges to iron out which warrant making maintenance releases (3.5.x), with a focus on fixing bugs and not on integrating new features. The first release is that series is out, Godot 3.5.1!
After 9 months of development, Godot 3.5 is out and it comes fully packed with features and quality of life improvements! This includes a new Navigation system, 3D physics interpolation, Label3D and TextMesh, an Android editor port, asynchronous shader compilation, and more!
Maintenance release to provide a handful of bug fixes to users of the current 3.4 stable branch. Notable changes: Android target API 31, thirdparty library updates, ignore unexpected S3TC support on Android for GLES3.
Godot 3.4.4 is a bugfix focused release to solve some regressions found in last month's 3.4.3 release, as well as a number of other pre-existing issues.
In parallel to our work on the upcoming feature releases Godot 3.5 and 4.0, we backport important fixes to the stable 3.4 branch for use in production. After several weeks of user testing, we're now ready to release Godot 3.4.3 as a maintenance update for all users.