Changes to our Contribution Policies
Godot is growing fast, so here is how we are dealing with the huge increase in contributions.
30 June 2026Godot is growing fast, so here is how we are dealing with the huge increase in contributions.
30 June 2026The Godot Foundation formalizes its vision for the engine with a written statement
25 June 2026Like a cult classic movie, Godot 4 has only gotten better with age. This brings us to Godot 4.7. Wit...
18 June 2026GABE brings full Gradle support to the Godot Android & XR editor, so you can build and publish games...
2 June 2026Godot 的节点和场景系统强大而灵活,可以创造任何可能。
使用面向对象的 API 保持代码模块化,你可以使用 Godot 自己的 GDScript、C#、C++,还可以使用 GDExtension 引入你自己的语言。
使用 Godot 专用的 2D 渲染引擎,基于真实的 2D 像素坐标和 2D 节点,制作精美且性能卓越的 2D 游戏。
使用 Godot 的 3D 节点即可对 3D 世界和角色进行构建、动画、渲染。
Godot has built-in support for OpenXR and WebXR, and supports various other XR SDKs through plugins.
只需几秒,即可将游戏部署到桌面端、移动端、网页端。通过第三方发行商,Godot 甚至支持主机平台。
真正的开放开发:每位 Godot 贡献者都能平等受益于他人的贡献。
加入社区,共同打造属于所有人的游戏引擎。
如果你对企业赞助感兴趣,请发邮件至 [email protected]。
以个人名义捐助可以通过 Godot Engine 开发基金进行。