Fixing high polling rate mice on Windows in Godot
At long last, a performance issue with high polling rate mice on Windows has been fixed. This article describes how the fix works, and why it's so important today.
24 August 2026At long last, a performance issue with high polling rate mice on Windows has been fixed. This article describes how the fix works, and why it's so important today.
24 August 2026Godot 3.6.2 has been our recommended stable LTS version of 3.x for a while now, but the time has com...
22 August 2026The second 4.7 maintenance release has arrived!
18 August 2026Showcase your Godot creations in 2026! We're inviting submissions of short videos featuring your pub...
15 August 2026Godot 的节点和场景系统强大而灵活,可以创造任何可能。
使用面向对象的 API 保持代码模块化,你可以使用 Godot 自己的 GDScript、C#、C++,还可以使用 GDExtension 引入你自己的语言。
使用 Godot 专用的 2D 渲染引擎,基于真实的 2D 像素坐标和 2D 节点,制作精美且性能卓越的 2D 游戏。
使用 Godot 的 3D 节点即可对 3D 世界和角色进行构建、动画、渲染。
Godot has built-in support for OpenXR and WebXR, and supports various other XR SDKs through plugins.
只需几秒,即可将游戏部署到桌面端、移动端、网页端。通过第三方发行商,Godot 甚至支持主机平台。
真正的开放开发:每位 Godot 贡献者都能平等受益于他人的贡献。
加入社区,共同打造属于所有人的游戏引擎。
如果你对企业赞助感兴趣,请发邮件至 [email protected]。
以个人名义捐助可以通过 Godot Engine 开发基金进行。