A month and a half has passed since our initial release of Godot 4.7, which was then followed up with the Godot 4.7.1 maintenance release nearly three weeks ago. While we stand by the stable foundation of our maintenance releases, that doesn’t mean we’re ready to stop giving support to our most recently released version. In fact, thanks to the amount of work put into the in-progress 4.8 builds, the amount of resolved issues and regression fixes has only gone up! As such, we’re eager to deliver yet another maintenance release in the near future, starting with this initial release candidate: Godot 4.7.2 RC 1!
Please consider supporting the project financially, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.
Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the Web editor, the XR editor, or the Android editor for this release. If you are interested in the latter, please request to join our testing group to get access to pre-release builds.
The cover illustration is from MOLDRISE, a psychological horror game where you must go up, go up, Go Up, Go Up, GO UP, GO UP, GO—. You can buy the game on Steam, and follow the developer on Bluesky, YouTube, and itch.io.
Highlights
This section covers the most relevant changes made since the 4.7.1 maintenance release, which are largely regression fixes (critical changes highlighted in bold):
- 3D: Fix 3D ruler tool tooltip (GH-120890).
- Assetlib: Asset Store: Fix image width on different Editor Scales (GH-121470).
- Core: Fix crash when failing to open log file for writing (GH-121926).
- Core: Forbid negative weights in
RandomPCG::rand_weighted(GH-120004). - Core: Make it impossible to have more than one main thread, and don’t release unnecessarily (GH-121161).
- Core: Update
DirAccess::create_tempto not fail on emptyprefixparameter (GH-121315). - Editor: Fix Visual Profiler cursor not appearing when graph is partially filled (GH-118294).
- GUI: Fix
BaseButtoninput whenenable_long_press_as_right_clickis true (GH-120962). - Input: Fix performance issues when moving the mouse with high polling rate on Windows (GH-109639).
- Input: Fix simultaneous shift release (GH-120327).
- Input: Wayland: Fix IME popup position under fractional scaling on KDE Plasma (GH-121571).
- Multiplayer: Fix peers stopping replication on deleting node they spawned with MultiplayerSpawner (GH-109864).
- Navigation: Fix debug
NavigationRegion3Dcolors not updating until project re-start (GH-120939). - Network: mbedTLS: Always use Godot’s OS as entropy source (GH-121759).
- Rendering: Fix PCSS shadows using shadow range begin in the wrong space (GH-120774).
- Thirdparty: Update AccessKit to 0.22.3 (GH-121393).
Changelog
37 contributors submitted 43 improvements for this release. See our interactive changelog for the complete list of changes since the 4.7.1 maintenance release.
This release is built from commit 36a04fe52.
Downloads
Standard build includes support for GDScript and GDExtension.
.NET build (marked as mono) includes support for C#, as well as GDScript and GDExtension.
While engine maintainers try their best to ensure that each preview snapshot and release candidate is stable, this is by definition a pre-release piece of software. Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.
Known issues
During the Release Candidate stage, we focus exclusively on solving showstopping regressions (i.e. something that worked in a previous release is now broken, without workaround). You can have a look at our current list of regressions and significant issues which we aim to address before releasing 4.7.2. This list is dynamic and will be updated if we discover new showstopping issues after more users start testing the RC snapshots.
With every release we accept that there are going to be various issues, which have already been reported but haven’t been fixed yet. See the GitHub issue tracker for a complete list of known bugs.
Bug reports
As a tester, we encourage you to open bug reports if you experience issues with this release. Please check the existing issues on GitHub first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.
In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in previous 4.x releases, but no longer works in this snapshot).
Support
Godot is a non-profit, open-source game engine developed by hundreds of contributors in their free time, as well as a handful of part and full-time developers hired thanks to generous donations from the Godot community. A big thank you to everyone who has contributed their time or their financial support to the project!
If you’d like to support the project financially and help us secure our future hires, you can do so using the Godot Development Fund.
