Has it already been a whole month since the last 4.7 maintenance release? How time flies… Well, no time to dwell on the past; let’s instead dwell on the past with yet another maintenance release: Godot 4.7.2!
Maintenance releases are expected to be safe for an upgrade, but we recommend to always make backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.
Please consider supporting the project financially, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.
Download Godot 4.7.2 now or try the online version of the Godot editor.
The cover illustration is from Horse Magnifier: The Full Horse, a horse-magnifier game about magnifying horses. You can buy the game on Steam, and follow the developer on Bluesky.
Changes
39 contributors submitted 57 fixes for this release. See our interactive changelog for the complete list of changes since the 4.7.1 maintenance release.
This release is built from commit ed1daf0bf.
- 3D: Fix 3D ruler tool tooltip (GH-120890).
- Assetlib: Asset Store: Fix image width on different Editor Scales (GH-121470).
- Core: Fix crash when failing to open log file for writing (GH-121926).
- Core: Forbid negative weights in
RandomPCG::rand_weighted(GH-120004). - Core: Make it impossible to have more than one main thread, and don’t release unnecessarily (GH-121161).
- Core: Update
DirAccess::create_tempto not fail on emptyprefixparameter (GH-121315). - Editor: Don’t auto-translate favorite nodes (GH-122260).
- Editor: Fix Visual Profiler cursor not appearing when graph is partially filled (GH-118294).
- GDExtension: Fix
register_extension_classnever iterating parents for exposed checks (GH-120985). - GUI: Fix
BaseButtoninput whenenable_long_press_as_right_clickis true (GH-120962). - Input: Fix performance issues when moving the mouse with high polling rate on Windows (GH-109639).
- Input: Fix simultaneous shift release (GH-120327).
- Input: Wayland: Fix IME popup position under fractional scaling on KDE Plasma (GH-121571).
- Multiplayer: Fix peers stopping replication on deleting node they spawned with MultiplayerSpawner (GH-109864).
- Navigation: Fix debug
NavigationRegion3Dcolors not updating until project re-start (GH-120939). - Network: mbedTLS: Always use Godot’s OS as entropy source (GH-121759).
- Platforms: Windows: Add exception handling to
DispatcherQueueOptionsinit (GH-122261). - Rendering: Fix PCSS shadows using shadow range begin in the wrong space (GH-120774).
- Thirdparty: Update AccessKit to 0.22.3 (GH-121393).
Known incompatibilities
As of now, there are no known incompatibilities with the previous Godot 4.7.1 release. We encourage all users to upgrade to 4.7.2.
If you experience any unexpected behavior change in your projects after upgrading to 4.7.2, please file an issue on GitHub.
Bug reports
As a tester, we encourage you to open bug reports if you experience issues with this release. Please check the existing issues on GitHub first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.
In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in previous 4.x releases, but no longer works in this snapshot).
Support
Godot is a non-profit, open-source game engine developed by hundreds of contributors in their free time, as well as a handful of part and full-time developers hired thanks to generous donations from the Godot community. A big thank you to everyone who has contributed their time or their financial support to the project!
If you’d like to support the project financially and help us secure our future hires, you can do so using the Godot Development Fund platform managed by the Godot Foundation. There are also several alternative ways to donate which you may find more suitable.

