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Godot 3.5 beta1

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Godot 3.5-beta1

13 January 2022

We're getting ready for Godot 3.5, with some of the major highlights already merged and ready to test: asynchronous shader compilation and caching, new NavigationServer with obstacle avoidance, improved in-editor VCS integration, and more!

Supported platforms

Android Android
Standard
Linux Linux
Standard
.NET
macOS macOS
Standard
.NET
Windows Windows
Standard
.NET
Linux Server Linux Server
Standard
.NET
Web editor Web editor
Standard

Export templates Export templates
Standard
.NET
.NET builds offer support for C# as a scripting language.

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