Our second annual GodotCon in North America is right around the corner and it is full steam ahead for the Godot community in Boston. The schedule has been announced so we thought it would be worth highlighting some of the official updates and fun talks from the Godot Foundation that will take place during the conference.


Godot Rendering Team Update

🗣️ Clay John

An update on what major changes have happened within the renderer over the last two years with a focus on technical hurdles that we have overcome and the major limitations that we are now seeing.

Also, a brief look at the future of Godot’s renderer including what to expect in terms of new high-end features and the long-term vision for the renderer.


What’s New in Android

🗣️ Fredia L Huya-Kouadio

Discover what’s new in Android in 2026 for Godot developers!

This talk will provide updates, new development, and new features to the Godot Android Platform since 2025.

The talk will also cover the growth of the Godot Android editor since 2025, and will provide a quick look at its 2026 development roadmap.


How to make a VR game entirely in VR! (No PC required)

🗣️ David Snopek, Logan Lang

Did you know that the Godot editor can run on standalone VR headsets like the Meta Quest 2/3, Pico 4, or Samsung Galaxy XR?

This can allow you to build a game entirely in VR, without using a desktop or laptop computer at all!

In this talk, David Snopek and Logan Lang of Godot’s XR team, will:

  • Tell the story of “Expedition to Blobotopia”, a VR game which they built in one week for the Godot Wild Jam #81, working entirely on Meta Quest 3 headsets
  • Explain the advantages of doing game dev in the headset
  • Share tips and tricks for how you can do it too
  • Demonstrate the newly released GABE, which allows running full Android Gradle builds on the headset
  • Explain the basics of publishing your VR game on the Meta Horizon Store and Google Play Store
  • Give a live demo of the editor running on a headset!

Discover a new way to add VR directly into your game development workflow!


Where Every Millisecond Counts: Optimizing Godot for Low-Spec Devices

🗣️ Clay John, Pablo Selener, David Snopek

Low-spec targets like mobile and standalone VR leave little room for waste. This session covers two things: the engine-level optimizations W4 Games contributed upstream that make all Godot games faster, and the techniques developers can apply in their own projects without modifying Godot’s source. Much of this work was originally funded by commercial engagements and is now upstream for everyone.


Getting started with cross-platform XR development

🗣️ Fredia L Huya-Kouadio, David Snopek

This talk will walk attendees through the process of creating an XR game that can run on all modern XR platforms (Android XR, Meta Horizon OS, Pico OS, visionOS) and leverage capabilities unique to each platform.

Attendees will also be walked through the process of porting an existing ‘flat’ 3D game to an immersive or volumetric game running on an XR device.


GodotCon Boston 2026 takes place from July 20th - July 22nd with a day of workshops on the 20th and the main conference on the 21st and 22nd. There are 20 other talks to see along with the Godot games showcase, nightly social events, and catered breakfast and lunch. Tickets are on-sale now. Room in workshops is still available!

Buy tickets 🎟️