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Asked By | genfy |
I’m trying to recreate a camera system like neverwinter night in godot:
So, you middle click and it rotates the camera, that’s essentially all I’m trying to achieve right now. I don’t need the collision or anything.
So, I vaguely know how to do this, but I need help with the details.
I have a parent node, this is the point that the camera rotates around. Child of that node is the camera, then I just rotate the node to move the camera and voila!
So actually moving the camera is down.
The question is, how do I then have this movement based off of the mouse middle clicking and dragging.