I have a KinematicBody2D, to move it I use the move_and_slide()
function (by the way, should I use move_and_slide(speed)
or move_and_slide(speed*delta)
?), I want to get the normal of the collision for doing things like detecting when you fall in something, when you run into something, etc... I could do it in Godot 2, but i don't know how to do it in Godot 3.
I would appreciate any help.