0 votes

Hi,
I would love to use the new navigation capabilities of Godot 3.5/4 for my current 2d project.
Unfortunately there is only sparse information on the internet on how to use the updated navigation system (e.g.: https://godotengine.org/article/navigation-server-godot-4-0) and all I was able to find was on 3d navigation.
Can anyone advise me on Godot 3.5/4 2d navigation?
Are there any tutorials, documents, etc. (beyond Godot's 3.5 API description) available?

Godot version 3.5 RC1, 4.0 Alpha
in Engine by (14 points)

For grid-based gameplay, I have used AStar2D to do pathfinding, and it did the job well. It is unclear from your question whether that would be useful in your case, or whether you need something more continuous and freeform.

https://docs.godotengine.org/en/stable/classes/class_astar2d.html

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.