I'm having trouble using godot 3.4 because I get various animation bugs like deformation, missing animations and missing bones, in all the different blender export formats (glb, fbx, dae). I tried importing the files to godot 3.2.3 and I have not had a problem and I would like to use this version, but it does not have support to export aab. I wanted to know if there is no way to fix these errors in the latest versions.the error appears with the gles2 and gles3.
.sorry if I don't explain myself, I'm using a translator and I've only been using the engine for 1 year