Edit of asset "BehaviourToolkit - StateMachine and Behaviour Tree for AI & NPCs" Accepted
| Old/Current | New/Edit | |
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| Title | BehaviourToolkit - StateMachine and Behaviour Tree for AI & NPCs | |
| Description |
This plugin provides a set of tools to create custom and complex behaviour in the Godot 4.x Game Engine. Features - Behaviour Architectures - Finite State Machine - Behaviour Tree - Nest Behaviour Trees inside State Machines and vice versa! - Blackboard Resource - Editor Interface - Templates for easy extension and integration. - Example Scene - Full documentation |
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| Category | Tools | |
| License | MIT | |
| Repository Provider | GitHub | |
| Repository Url | https://github.com/ThePat02/BehaviourToolkit | |
| Issues Url | https://github.com/ThePat02/BehaviourToolkit/issues | |
| Godot version | Godot 4.3 | Godot 4.2 |
| Version String | 2.0.4 | |
| Download Commit | 33acbd059d50d710dc026bcc0c91ccab2c17eeb8 | |
| Download Url (Computed) | https://github.com/ThePat02/BehaviourToolkit/archive/33acbd059d50d710dc026bcc0c91ccab2c17eeb8.zip | |
| Icon Url |
https://raw.githubusercontent.com/ThePat02/BehaviourToolkit/main/addons/behaviour_toolkit/icons/Logo.png
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