BehaviourToolkit - StateMachine and Behaviour Tree for AI & NPCs 2.0.2 Tools 4.3 Community
Submitted by user ThePat02; MIT; 2024-08-28
This plugin provides a set of tools to create custom and complex behaviour in the Godot 4.x Game Engine.
Features
- Behaviour Architectures
- Finite State Machine
- Behaviour Tree
- Nest Behaviour Trees inside State Machines and vice versa!
- Blackboard Resource
- Editor Interface
- Templates for easy extension and integration.
- Example Scene
- Full documentation
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