Edit of asset "Match Maker Demo Project" Accepted
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Title | Match Maker Demo Project | Match Maker Demo Project |
Description |
What is this? This is a Match Maker demo project for Godot. The Match Maker framework is a project to enable easy and customizable multiplayer between two or more peers, remotely and locally. It uses the "WebRTC (SIPSorcery)" plugin, also found here on the AssetLib (https://godotengine.org/asset-library/asset/2394) or on GitHub (https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/) Why use this? This project enables you to implement a fully working match-making based Multiplayer within a few lines of code inside Godot! The default settings already allow for most types of connection, for strict networks a TURN server as a relay is required. Read more here: https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/blob/main/Documentation/Match%20Maker/GettingStartedWithMatchMaker.md#better-connectivity How to use this? 1. Use this template as a starting project inside Godot 2. Build the project AT LEAST once 2a. (If on an older Godot version: Restart the Editor/Reload the project!) 3. Go to the top left corner of Godot and go to Project -> Project Settings. Then, click on the Plugins tab and enable both plugins. For more details please refer to the GitHub page: https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/ |
What is this? This is a Match Maker demo project for Godot. The Match Maker framework is a project to enable easy and customizable multiplayer between two or more peers, remotely and locally. It uses the "WebRTC (SIPSorcery)" plugin, also found here on the AssetLib or on GitHub (https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/) Why use this? This project enables you to implement a fully working match-making based Multiplayer within a few lines of code inside Godot! The default settings already allow for most types of connection, for strict networks a TURN server like CoTURN (https://github.com/coturn/coturn) is unfortunately required. How to use this? 1. Use this template as a starting project inside Godot 2. You may need to open Godot once, build the project, then head into Project Settings -> Plugins and enable both plugins For more details please refer to the GitHub page: https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/ |
Category | Templates | Templates |
License | MIT | MIT |
Repository Provider | Custom | Custom |
Repository Url | https://github.com/SakulFlee/Godot-WebRTC-Match-Maker | https://github.com/SakulFlee/Godot-WebRTC-Match-Maker |
Issues Url | https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/issues | https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/issues |
Godot version | Godot 4.2 | Godot 4.2 |
Version String | v3.0.0 | v1.0.0 |
Download Commit | https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/releases/download/v3.0.0/Godot.Demo.Project.zip | https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/releases/download/v1.0.0/Godot.Project.zip |
Download Url (Computed) | https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/releases/download/v3.0.0/Godot.Demo.Project.zip | https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/releases/download/v1.0.0/Godot.Project.zip |
Icon Url |
https://raw.githubusercontent.com/SakulFlee/Godot-WebRTC-Match-Maker/main/Godot%20Project/addons/match_maker/Logo.png
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https://raw.githubusercontent.com/SakulFlee/Godot-WebRTC-Match-Maker/main/Godot%20Project/addons/match_maker/Logo.png
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