Edit of asset "Match Maker for Godot" Accepted
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Title | Match Maker for Godot | Match Maker for Godot |
Description |
What is this? This is a Match Maker implementation for Godot. The Match Maker framework is a project to enable easy and customizable multiplayer between two or more peers, remotely and locally. It uses the "WebRTC (SIPSorcery)" plugin, also found here on the AssetLib (https://godotengine.org/asset-library/asset/2394) or on GitHub (https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/) Why use this? This project enables you to implement a fully working match-making based Multiplayer within a few lines of code inside Godot! The default settings already allow for most types of connection, for strict networks a TURN server as a relay is required. Read more here: https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/blob/main/Documentation/Match%20Maker/GettingStartedWithMatchMaker.md#better-connectivity How to use this? 1. Make sure you have a C#/Mono project inside Godot 2. Install the "WebRTC (SIPSorcery)" plugin 3. Install this plugin 4. Add the 'SIPSorcery' package to your C# project. If you are using DotNet-Core, you can simply open a terminal and type: dotnet add package SIPSorcery For more details, please refer to the GitHub page: https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/ |
What is this? This is a Match Maker implementation for Godot. The Match Maker framework is a project to enable easy and customizable multiplayer between two or more peers, remotely and locally. It uses the "WebRTC (SIPSorcery)" plugin, also found here on the AssetLib or on GitHub (https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/) Why use this? This project enables you to implement a fully working match-making based Multiplayer within a few lines of code inside Godot! The default settings already allow for most types of connection, for strict networks a TURN server like CoTURN (https://github.com/coturn/coturn) is unfortunately required. How to use this? 1. Make sure you have a C#/Mono project inside Godot 2. Install the "WebRTC (SIPSorcery)" plugin from the AssetLib or GitHub 3. Install this plugin via AssetLib or GitHub 4. Make sure to run the following command at least once to add the SIPSorcery library to your C#-Project file: dotnet add package SIPSorcery For more details please refer to the GitHub page: https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/ |
Category | Misc | Misc |
License | MIT | MIT |
Repository Provider | Custom | Custom |
Repository Url | https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/ | https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/ |
Issues Url | https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/issues | https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/issues |
Godot version | Godot 4.2 | Godot 4.2 |
Version String | v3.0.0 | v1.0.0 |
Download Commit | https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/releases/download/v3.0.0/Godot.Plugin.MatchMaker.zip | https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/releases/download/v1.0.0/Godot.Plugin.-.Match.Maker.zip |
Download Url (Computed) | https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/releases/download/v3.0.0/Godot.Plugin.MatchMaker.zip | https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/releases/download/v1.0.0/Godot.Plugin.-.Match.Maker.zip |
Icon Url |
https://raw.githubusercontent.com/SakulFlee/Godot-WebRTC-Match-Maker/main/Godot%20Project/addons/match_maker/Logo.png
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https://raw.githubusercontent.com/SakulFlee/Godot-WebRTC-Match-Maker/main/Godot%20Project/addons/match_maker/Logo.png
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