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Match Maker for Godot v3.0.0 Misc 4.2 Community

Submitted by user Sakul Flee; MIT; 2024-01-06

What is this?
This is a Match Maker implementation for Godot.
The Match Maker framework is a project to enable easy and customizable multiplayer between two or more peers, remotely and locally.

It uses the "WebRTC (SIPSorcery)" plugin, also found here on the AssetLib (https://godotengine.org/asset-library/asset/2394) or on GitHub (https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/)

Why use this?
This project enables you to implement a fully working match-making based Multiplayer within a few lines of code inside Godot!
The default settings already allow for most types of connection, for strict networks a TURN server as a relay is required.
Read more here: https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/blob/main/Documentation/Match%20Maker/GettingStartedWithMatchMaker.md#better-connectivity

How to use this?
1. Make sure you have a C#/Mono project inside Godot
2. Install the "WebRTC (SIPSorcery)" plugin
3. Install this plugin
4. Add the 'SIPSorcery' package to your C# project.
If you are using DotNet-Core, you can simply open a terminal and type:
dotnet add package SIPSorcery

For more details, please refer to the GitHub page:
https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/


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