Edit of asset "BehaviourToolkit - StateMachine and Behaviour Tree for AI & NPCs" Accepted
Old/Current | New/Edit | |
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Title | BehaviourToolkit - StateMachine and Behaviour Tree for AI & NPCs | BehaviourToolkit - StateMachine and Behaviour Tree for AI & NPCs |
Description |
This plugin provides a set of tools to create custom and complex behaviour in the Godot 4.x Game Engine. Features - Behaviour Architectures - Finite State Machine - Behaviour Tree - Nest Behaviour Trees inside State Machines and vice versa! - Blackboard Resource - Editor Interface - Templates for easy extension and integration. - Example Scene - Full documentation |
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Category | Tools | |
License | MIT | |
Repository Provider | GitHub | |
Repository Url | https://github.com/ThePat02/BehaviourToolkit | |
Issues Url | https://github.com/ThePat02/BehaviourToolkit/issues | |
Godot version | Godot 4.3 | |
Version String | 2.0.2 | 1.2.0 |
Download Commit | cc6c34746aa3407bb13e77b1652af848dd70ff23 | b56bc641778f62b100e50b5f45fcb9aacb3c6949 |
Download Url (Computed) | https://github.com/ThePat02/BehaviourToolkit/archive/cc6c34746aa3407bb13e77b1652af848dd70ff23.zip | https://github.com/ThePat02/BehaviourToolkit/archive/b56bc641778f62b100e50b5f45fcb9aacb3c6949.zip |
Icon Url |
https://raw.githubusercontent.com/ThePat02/BehaviourToolkit/main/addons/behaviour_toolkit/icons/Logo.png
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