Edit of asset "WiggleBone" Accepted

Old/Current New/Edit
Title WiggleBone
Description Adds jiggle physics to bones of a Skeleton3D. It reacts to animated or global motion as if it's connected with a rubber band to its initial position. As it reacts to acceleration instead of velocity, bones of constantly moving objects will not "lag behind" and have a more realistic behaviour.

The node inherits from BoneAttachment3D and can also be used as such. It overrides the bone's global pose respecting the current pose, so the bone pose still be animated.
Category 3D Tools
License MIT
Repository Provider GitHub
Repository Url https://github.com/detomon/wigglebone
Issues Url https://github.com/detomon/wigglebone/issues
Godot version Godot 4.0
Version String 2.0.2 2.0.2
Download Commit 5eb18fac259526d708de074c2c3a8c7d29f7ef54 5eb18fac259526d708de074c2c3a8c7d29f7ef54
Download Url (Computed) https://github.com/detomon/wigglebone/archive/5eb18fac259526d708de074c2c3a8c7d29f7ef54.zip https://github.com/detomon/wigglebone/archive/5eb18fac259526d708de074c2c3a8c7d29f7ef54.zip
Icon Url https://raw.githubusercontent.com/detomon/wigglebone/master/images/icon.png