Adds jiggle physics to bones of a Skeleton. It reacts to animated or global motion as if it's connected with a rubber band to its initial position. As it reacts to acceleration instead of velocity, bones of constantly moving objects will not "lag behind" and have a more realistic behaviour.
The node inherits from BoneAttachment and can also be used as such. It uses the bone's custom pose property to apply the wiggle motion, so the bone pose can still be animated.