Edit of asset "Heightmap terrain" Accepted

Property Old/Current New/Edit
Title Heightmap terrain
Description Heightmap-based terrain for Godot 3.1 and 3.2.
It supports collision, texture painting, colouring, holes, level of detail, and grass.

Fixes in 1.5.2:

- Fixed globalmap baker not working with terrain sizes below 513
- Fixed texture file dialog not including `.packed_tex` files

Fixes in 1.5.1:

- Fixed undo not working correctly when painting textures while using MultiSplat16
- Fixed grass painting not working

Changes in 1.5:

- Added `multisplat16` shader, allowing to use 16 ground textures
- Added `HTerrainTextureSet` resource to store and re-use sets of ground textures
- Added an import tool for ground textures
- Added generic importers for packed textures (as backend for the ground texture import tool)
- Added About Dialog, including version, links and donors list
- Added slope limiter to texture painter
- The brush system was rewritten to use shaders, for better performance
- Added erosion brush
- Brush size slider allows to pick small sizes more precisely
- The minimap now uses the globalmap to display color (uses white if there isn't a globalmap)
- Fixed brush jitter at small sizes
- New docs website: https://hterrain-plugin.readthedocs.io/en/latest

Previous changelogs: https://github.com/Zylann/godot_heightmap_plugin/blob/master/CHANGELOG.md
Heightmap-based terrain for Godot 3.0.4 and later.
It supports collision, texture painting, colouring, holes, level of detail, and grass.

Although the plugin can be used, it is still under development. Some features might be missing or bugs can occur.
Please refer to the issue tracker if you have any problem.

Changes in 0.10:

- Added morphologic erosion to terrain generator
- Added global map baking
- Added ground shader parameter to blend towards global map over distance
- Added properties to tint grass using the global map
- Added property to tweak shading at the bottom of grass
- Speed up sculpting by moving normals baking to GPU
- Slightly improved LOD performance
- Increased default file dialog size when selecting grass texture
- Fixed issue with grass shading based on ground normals
- Fixed grass preview lighting (was too dark)

Previous changelogs: https://github.com/Zylann/godot_heightmap_native_plugin/blob/master/CHANGELOG.md
Category 3D Tools
License MIT
Repository Provider GitHub
Repository Url https://github.com/Zylann/godot_heightmap_plugin
Issues Url https://github.com/Zylann/godot_heightmap_plugin/issues
Godot version Godot 3.1
Version String 1.5.2 0.10
Download Commit 8694590990cf5a0fbc69c3698cb13d0197f296a1 3564af1a0ab3cd99afe0ca7e4ed9a867d5f68abf
Download Url (Computed) https://github.com/Zylann/godot_heightmap_plugin/archive/8694590990cf5a0fbc69c3698cb13d0197f296a1.zip https://github.com/Zylann/godot_heightmap_plugin/archive/3564af1a0ab3cd99afe0ca7e4ed9a867d5f68abf.zip
Icon Url https://raw.githubusercontent.com/Zylann/godot_heightmap_plugin/master/icon.png