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Heightmap terrain 1.0.2 3D Tools 3.1 Community

Submitted by user Zylann; MIT; 2019-07-27

Heightmap-based terrain for Godot 3.1 and later.
It supports collision, texture painting, colouring, holes, level of detail, and grass.

Changes in 1.0.2:

- Fix grass shader, it wasn't handling vertical map scale correctly
- Fix smooth brush behaving like raise/lower in opacity lower than max
- Fix terrain not saving changes made from the generator

Changes in 1.0.1:

- Remove obsolete Save and Load menus, they don't work anymore

Changes in 1.0:

- Saving a scene now saves terrains properly
- Grass layers are now nodes for ease of use
- Customizable grass shaders
- Customizable grass distance
- New documentation
- Fixed resize causing artifacts on heightmap and brushes (engine side)
- Fixed pickable collider causing a huge slowdown (raycasting is still slow but needs a fix in Bullet Physics)

Previous changelogs: https://github.com/Zylann/godot_heightmap_plugin/blob/master/CHANGELOG.md

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