Edit of asset "Heightmap terrain" Accepted

Old/Current New/Edit
Title Heightmap terrain
Description Heightmap-based terrain for Godot 3.3 and later.
It supports collision, texture painting, colouring, holes, level of detail, and grass.

Fixes in 1.6.1:

- Fixed static typing error in terrain importer dialog (thanks to McSpider)

Changes in 1.6:

- Added island modifier to the terrain generator
- Added option to add the current heightmap to the generated one in the generator
- Added `render_layers` property to expose the same as `VisualInstance.layers`
- Added `anisotropic` parameter to packed texture importers
- Added support for loading terrain maps imported as `Image`, allowing modification in game
- Added basic support for pen pressure (tablets)
- Added random brush rotation
- Added brush multi-shape randomization
- Added brush spacing based on time and distance
- Added support for importing `.xyz` files as heightmap
- Added rotation and centering support
- Increased brush size slider maximum to 500, and allow up to 4000 if typed in (expensive, use at your own risk)
- Ported quad tree code to GDNative for a bit of speedup on Windows and Linux (thanks to tinmanjuggernaut)
- Prefixed ALL internal classes of the plugin to prevent clashes with `class_name` (see issue #313)
- Added workarounds to allow the plugin to initialize even if assets are not imported yet (The UI might still have issues, in this case you need to restart Godot)
- Dropped support for Godot 3.1 and 3.2 due to engine crashes.
- Fixed grass chunks not updating properly when the terrain is moved
- Fixed invalid index error that can happen in some cases in the TextureArray importer mode
- Fixed loading an existing texture array when the current texture set is empty
- Fixed `BaseButton.focus_mode` warning printed when the plugin is enabled
- Fixed some dialogs going outside window if editor font is larger (buttons outside windows did nothing)
- Fixed flatten brush not allowing to set decimal heights
- Fixed wrong shading in `multisplat16` shaders

Previous changelogs: https://github.com/Zylann/godot_heightmap_plugin/blob/master/CHANGELOG.md
Heightmap-based terrain for Godot 3.0.4 and later.
It supports collision, texture painting, colouring, holes, level of detail, and grass.

Although the plugin can be used, it is still under development. Some features might be missing or bugs can occur.
Please refer to the issue tracker if you have any problem.

Changes in 0.9:

- Bring back configurable brush shapes
- Improved terrain generator UI with 3D preview, baseline and draggable offset
- Added tool to generate a full mesh of the terrain so Godot can bake a navmesh
- The strength of sculpting tools is now proportional to brush size
- Terrain resources generate a greyscale thumbnail
- Resizing can be done by cropping or expanding in a given direction (Terrain menu)
- Fixed potential cleanup error when the editor closes
- Fixed custom types not cleaned up when the plugin is disabled
- Fixed LOD to take height into account on tall mountains
- Fixed terrain textures being lossy-compressed when reopening the project
- Fixed grass painting being available when there are no detail layers

Previous changelogs: https://github.com/Zylann/godot_heightmap_native_plugin/blob/master/CHANGELOG.md
Category 3D Tools
License MIT
Repository Provider GitHub
Repository Url https://github.com/Zylann/godot_heightmap_plugin
Issues Url https://github.com/Zylann/godot_heightmap_plugin/issues
Godot version Godot 3.3
Version String 1.6.1
Download Commit 85c43173f937b083e216c5f2b911a41cf6aabe02
Download Url (Computed) https://github.com/Zylann/godot_heightmap_plugin/archive/85c43173f937b083e216c5f2b911a41cf6aabe02.zip
Icon Url https://raw.githubusercontent.com/Zylann/godot_heightmap_plugin/master/icon.png