Edit of asset "Universal Fade" Accepted

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Title Universal Fade
Description Allows you to fade out and fade in the screen with a single line of code. No configuration needed, just install the addon and you can use it.

Example:
Fade.fade_out()
This will fade the screen to black over 1 second.

You can achieve scene transition with these 3 lines:
await Fade.fade_out().finished
get_tree().change_scene(new_scene)
Fade.fade_in()

The fade methods take these arguments (all optional):
time - time of the fade (in seconds). 1 by default
color - the color to fade to/from. Black by default
pattern - the fade pattern. See below. Empty string for no pattern (default)
reverse - if using pattern, this will reverse it. Default is false
smooth - if using pattern, this will make it smooth. Default is false

There's also a method for crossfading (i.e. interweawing two screens). It also takes two methods, where only one takes (optional) arguments:

Fade.crossfade_prepare(time, pattern, reverse, smooth)
get_tree().change_scene(new_scene)
Fade.crossfade_execute()

The node comes with 5 patterns: Diagonal, Diamond, GradientHorizontal, GradientVertical, Noise, Swirl. Just type the name of the pattern to use it, e.g. Fade.fade_out(1, Color.BLACK, "Diamond")

You can add custom fade patterns by putting PNG files to "addons/UniversalFade/Patterns" folder. The name format is: "<name>.png", where <name> is what you will provide as argument for the method. They should use grayscale colors and they will fade from white to black. The pattern directory can be changed using "addons/universal_fade/patterns_directory" project setting.

Check the repo for more info and some GIFs.
Allows you to fade out and fade in the screen with a single line of code. No configuration needed, just install the addon and you can use it.

Example:
Fade.fade_out()
This will fade the screen to black over 1 second.

You can achieve scene transition with these 3 lines:
await Fade.fade_out().finished
get_tree().change_scene(new_scene)
Fade.fade_in()

The fade methods take these arguments (all optional):
time - time of the fade (in seconds). 1 by default
color - the color to fade to/from. Black by default
pattern - the fade pattern. See below. Empty string for no pattern (default)
reverse - if using pattern, this will reverse it. Default is false
smooth - if using pattern, this will make it smooth. Default is false

There's also a method for crossfading (i.e. interweawing two screens). It also takes two methods, where only one takes (optional) arguments:

Fade.crossfade_prepare(time, pattern, reverse, smooth)
get_tree().change_scene(new_scene)
Fade.crossfade_execute()

The node comes with 5 patterns: Diagonal, Diamond, GradientHorizontal, GradientVertical, Noise, Swirl. Just type the name of the pattern to use it, e.g. Fade.fade_out(1, Color.BLACK, "Diamond")

You can add custom fade patterns by putting PNG files to "addons/UniversalFade/Patterns" folder. The name format is: "<name>.png", where <name> is what you will provide as argument for the method. They should use grayscale colors and they will fade from white to black. The pattern directory can be changed using "addons/universal_fade/patterns_directory" project setting.

Check the repo for more info and some GIFs.
Category Misc
License MIT
Repository Provider GitHub
Repository Url https://github.com/KoBeWi/Godot-Universal-Fade
Issues Url https://github.com/KoBeWi/Godot-Universal-Fade/issues
Godot version Godot 4.0
Version String 1.3 1.3
Download Commit f091514bba652880f81c5bc8809e0ee4498988ea f091514bba652880f81c5bc8809e0ee4498988ea
Download Url (Computed) https://github.com/KoBeWi/Godot-Universal-Fade/archive/f091514bba652880f81c5bc8809e0ee4498988ea.zip https://github.com/KoBeWi/Godot-Universal-Fade/archive/f091514bba652880f81c5bc8809e0ee4498988ea.zip
Icon Url https://github.com/KoBeWi/Godot-Universal-Fade/blob/master/Media/Icon.png?raw=1