Edit of asset "Heightmap terrain" Accepted
Old/Current | New/Edit | |
---|---|---|
Title | Heightmap terrain | |
Description |
Heightmap-based terrain for Godot 4.1 and later. It supports collision, texture painting, colouring, holes, level of detail, and grass. This is a port of the Godot 3 version, with a few changes. Fixes in 1.7.2: - Fixed error when removing a texture from a TextureSet Fixes in 1.7.1: - Fixed terrain loading incorrectly in release (non-debug) exports Changes in 1.7: - Ported the plugin to Godot 4.1 - Heightmaps now use 32-bit floats instead of 16-bit floats - Changed some APIs to use `Vector2i` - Added `cast_shadow` setting to `HTerrain` - Added `cast_shadow` setting to `HTerrainDetailLayer` - Added slope limit slider to detail density painting - Exposed `roughness` in detail layer shader (but reflections may be off due to the normals hack) - Allow decimal values in `min_height` and `max_height` when importing a heightmap - Changed shape list in brush settings so it can be used as a regular palette when cycling is off - Fixed terrain not functional when using a 32-bit version of Godot (The GDNative library is only maintained for 64-bit) - Fixed TextureSet editor logging errors when selecting slots with textures using color codes instead of image files - Fixed texture list becoming empty when selecting another terrain sharing the same TextureSet |
Heightmap-based terrain for Godot 4.1 and later. It supports collision, texture painting, colouring, holes, level of detail, and grass. This is a port of the Godot 3 version, with a few changes. Fixes in 1.7.2: - Fixed error when removing a texture from a TextureSet Fixes in 1.7.1: - Fixed terrain loading incorrectly in release (non-debug) exports Changes in 1.7: - Ported the plugin to Godot 4.1 - Heightmaps now use 32-bit floats instead of 16-bit floats - Changed some APIs to use `Vector2i` - Added `cast_shadow` setting to `HTerrain` - Added `cast_shadow` setting to `HTerrainDetailLayer` - Added slope limit slider to detail density painting - Exposed `roughness` in detail layer shader (but reflections may be off due to the normals hack) - Allow decimal values in `min_height` and `max_height` when importing a heightmap - Changed shape list in brush settings so it can be used as a regular palette when cycling is off - Fixed terrain not functional when using a 32-bit version of Godot (The GDNative library is only maintained for 64-bit) - Fixed TextureSet editor logging errors when selecting slots with textures using color codes instead of image files - Fixed texture list becoming empty when selecting another terrain sharing the same TextureSet |
Category | 3D Tools | |
License | MIT | |
Repository Provider | GitHub | |
Repository Url | https://github.com/Zylann/godot_heightmap_plugin | |
Issues Url | https://github.com/Zylann/godot_heightmap_plugin/issues | |
Godot version | Godot 4.1 | |
Version String | 1.7.2 | 1.7.2 |
Download Commit | ab60a7e0aba91bc81875489b9ca98e412f03223b | ab60a7e0aba91bc81875489b9ca98e412f03223b |
Download Url (Computed) | https://github.com/Zylann/godot_heightmap_plugin/archive/ab60a7e0aba91bc81875489b9ca98e412f03223b.zip | https://github.com/Zylann/godot_heightmap_plugin/archive/ab60a7e0aba91bc81875489b9ca98e412f03223b.zip |
Icon Url |
https://github.com/Zylann/godot_heightmap_plugin/blob/1.7/icon.png?raw=true
|