Edit of asset "Heightmap terrain" Accepted

Old/Current New/Edit
Title Heightmap terrain
Description Heightmap-based terrain for Godot 3.3 and later.
It supports collision, texture painting, colouring, holes, level of detail, and grass.

Fixes in 1.6.1:

- Fixed static typing error in terrain importer dialog (thanks to McSpider)

Changes in 1.6:

- Added island modifier to the terrain generator
- Added option to add the current heightmap to the generated one in the generator
- Added `render_layers` property to expose the same as `VisualInstance.layers`
- Added `anisotropic` parameter to packed texture importers
- Added support for loading terrain maps imported as `Image`, allowing modification in game
- Added basic support for pen pressure (tablets)
- Added random brush rotation
- Added brush multi-shape randomization
- Added brush spacing based on time and distance
- Added support for importing `.xyz` files as heightmap
- Added rotation and centering support
- Increased brush size slider maximum to 500, and allow up to 4000 if typed in (expensive, use at your own risk)
- Ported quad tree code to GDNative for a bit of speedup on Windows and Linux (thanks to tinmanjuggernaut)
- Prefixed ALL internal classes of the plugin to prevent clashes with `class_name` (see issue #313)
- Added workarounds to allow the plugin to initialize even if assets are not imported yet (The UI might still have issues, in this case you need to restart Godot)
- Dropped support for Godot 3.1 and 3.2 due to engine crashes.
- Fixed grass chunks not updating properly when the terrain is moved
- Fixed invalid index error that can happen in some cases in the TextureArray importer mode
- Fixed loading an existing texture array when the current texture set is empty
- Fixed `BaseButton.focus_mode` warning printed when the plugin is enabled
- Fixed some dialogs going outside window if editor font is larger (buttons outside windows did nothing)
- Fixed flatten brush not allowing to set decimal heights
- Fixed wrong shading in `multisplat16` shaders

Previous changelogs: https://github.com/Zylann/godot_heightmap_plugin/blob/master/CHANGELOG.md
Heightmap-based terrain for Godot 3.0.4 and later.
It supports collision, texture painting, colouring, holes, level of detail and grass.

Although the plugin can be used, it is still under development. Some features might be missing or bugs can occur.
Please refer to the issue tracker if you have any problem.

Changes in 0.8:

- Custom ground shaders
- Added a variant of the default shader which uses less texture samplers
- Collision is active by default
- Collision works in editor so other tools can use it (update is manual)

Compatibility breakage:
- packed bump and roughness were swapped in ground shader API

- Fixed a few culling bugs
- Fixed error when adding a detail layer while looking far away
- Fixed normals not updating when generating a terrain over an existing one
- Fixed terrain LOD updating around the game's camera instead of the editor's camera

Previous changelogs: https://github.com/Zylann/godot_heightmap_native_plugin/blob/master/CHANGELOG.md
Category 3D Tools
License MIT
Repository Provider GitHub
Repository Url https://github.com/Zylann/godot_heightmap_plugin
Issues Url https://github.com/Zylann/godot_heightmap_plugin/issues
Godot version Godot 3.3
Version String 1.6.1 0.8
Download Commit 85c43173f937b083e216c5f2b911a41cf6aabe02 7b3ef3afb76cf4585cf5a09e7a1b6e65173455da
Download Url (Computed) https://github.com/Zylann/godot_heightmap_plugin/archive/85c43173f937b083e216c5f2b911a41cf6aabe02.zip https://github.com/Zylann/godot_heightmap_plugin/archive/7b3ef3afb76cf4585cf5a09e7a1b6e65173455da.zip
Icon Url https://raw.githubusercontent.com/Zylann/godot_heightmap_plugin/master/icon.png