Edit of asset "Wyvernshield 2 - Character Upgrades for Combat Systems" Accepted

Old/Current New/Edit
Title Wyvernshield 2 - Character Upgrades for Combat Systems Wyvernshield 2 - Character Upgrades for Combat Systems
Description Framework for RPG passive abilities. Attach a bunch of trigger reactions to `reaction_container`, then do `reaction_container.hit_received(who, how, damage)` and all the reactions will contribute to the received hit.

- Reactions that change the outcome of an action based on conditions - can be attached and removed at runtime
- Stat modifications that support grouping changes to then remove together - when an item gets equipped or unequipped, for example
- Derivative stats (such as: strength becoming damage and health)
- Temporary stat changes and reactions, for status effects 'n' such
- Custom inspector view for reactions and stat modifications

Using code generation, provides one of the simplest possible API implementations with good performance. Just configure it in the database resource, and trigger the chain like a regular function!

Each item in the chain will call their own functions, modifying the result or reading from it to cause side effects.

For example reactions and a description of how they work, check example/trigger_reactions/reactions.gd.
Attach a bunch of trigger reactions to the reaction container, then do `reaction_container.hit_received(who, how, damage)` and all the reactions will contribute to the received hit.

- Reactions that change the outcome of an action based on conditions - can be attached and removed at runtime
- Stat modifications that support grouping changes to then remove together - when an item gets equipped or unequipped, for example
- Temporary stat changes and reactions, for status effects 'n' such
- Custom inspector view for reactions and stat modifications

Using code generation, provides one of the simplest possible API implementations with good performance. Just configure it in the database resource, and trigger the chain like a regular function!

Each item in the chain will call their own functions, modifying the result or reading from it to cause side effects.

For example reactions and a description of how they work, check example/trigger_reactions/reactions.gd.
Category Scripts
License MIT
Repository Provider GitHub
Repository Url https://github.com/don-tnowe/godot-wyvernshield-triggers
Issues Url https://github.com/don-tnowe/godot-wyvernshield-triggers/issues
Godot version Godot 4.0
Version String 0.3 0.2.2
Download Commit 92c25c6b58397e254ff660fd03b9eab36c20c6a4 1d5d96fb837e99c181e508df52f171c06f92d815
Download Url (Computed) https://github.com/don-tnowe/godot-wyvernshield-triggers/archive/92c25c6b58397e254ff660fd03b9eab36c20c6a4.zip https://github.com/don-tnowe/godot-wyvernshield-triggers/archive/1d5d96fb837e99c181e508df52f171c06f92d815.zip
Icon Url https://raw.githubusercontent.com/don-tnowe/godot-wyvernshield-triggers/main/icon.png