Edit of asset "Debug Menu - Display in-game FPS/performance/hardware metrics" Accepted
Old/Current | New/Edit | |
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Title | Debug Menu - Display in-game FPS/performance/hardware metrics | Debug Menu - Display in-game FPS/performance/hardware metrics |
Description |
Displays performance information in a Godot project during gameplay. Can be used when running from the editor and in exported projects. Inspired by id Tech 6/7's performance overlay. Features: - Features compact and full display modes, with the compact mode only displaying FPS, frametime and framerate cap. - Displays FPS, frametime, CPU time and GPU time graphs with a summary of the best/worst/average frametimes over recently drawn frames. - Displays hardware information, including graphics driver version. - Displays software information, including project version (if specified in the `application/config/version` custom project setting) and graphics settings. - Works with the Forward+, Mobile and Compatibility rendering methods. - Works with 2D and 3D projects. - Works when running the project from the editor, but also in exported projects (debug and release). See the usage documentation at: https://github.com/godot-extended-libraries/godot-debug-menu Demo project: https://godotengine.org/asset-library/asset/1903 |
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Category | Tools | |
License | MIT | |
Repository Provider | GitHub | |
Repository Url | https://github.com/godot-extended-libraries/godot-debug-menu | |
Issues Url | https://github.com/godot-extended-libraries/godot-debug-menu/issues | |
Godot version | Godot 4.2 | |
Version String | 1.2.0 | |
Download Commit | 9d36ea23661d095198ff7fcfff2715172f73c983 | |
Download Url (Computed) | https://github.com/godot-extended-libraries/godot-debug-menu/archive/9d36ea23661d095198ff7fcfff2715172f73c983.zip | |
Icon Url |
https://raw.githubusercontent.com/godot-extended-libraries/godot-debug-menu/master/icon.png
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