Edit of asset "WiggleBone" Accepted

Old/Current New/Edit
Title WiggleBone
Description Adds jiggle physics to a Skeleton3D bone using SkeletonModifier3D nodes.

DMWBWiggleRotationModifier3D: Rotates the bone around the current bone pose. The current pose direction acts as the spring's rest position.

DMWBWigglePositionModifier3D: Moves the bone around the current bone pose without rotating. The current pose position acts as the spring's rest position.
Adds jiggle physics to bones of a Skeleton3D. It reacts to animated or global motion as if it's connected with a rubber band to its initial position. As it reacts to acceleration instead of velocity, bones of constantly moving objects will not "lag behind" and have a more realistic behaviour.

The node inherits from BoneAttachment3D and can also be used as such. It overrides the bone's global pose respecting the current pose, so the bone pose still be animated.
Category 3D Tools
License MIT
Repository Provider GitHub
Repository Url https://github.com/detomon/wigglebone
Issues Url https://github.com/detomon/wigglebone/issues
Godot version Godot 4.3 Godot 4.0
Version String 3.0.0 2.0.0
Download Commit 31d0e221dd1b934ea0138c072bb8e2fa1a566002 16611444c7f02c2f6be98907fcdacd96966549e1
Download Url (Computed) https://github.com/detomon/wigglebone/archive/31d0e221dd1b934ea0138c072bb8e2fa1a566002.zip https://github.com/detomon/wigglebone/archive/16611444c7f02c2f6be98907fcdacd96966549e1.zip
Icon Url https://raw.githubusercontent.com/detomon/wigglebone/master/images/icon.png
Preview Update
Type image
Image/Video URL https://raw.githubusercontent.com/detomon/wigglebone/master/images/palm.gif
Thumbnail https://raw.githubusercontent.com/detomon/wigglebone/master/images/palm_thumb.jpg