Edit of asset "Heightmap terrain" Accepted

Property Old/Current New/Edit
Title Heightmap terrain Heightmap terrain
Description Heightmap-based terrain for Godot 3.1 and 3.2.
It supports collision, texture painting, colouring, holes, level of detail, and grass.

Fixes in 1.5.2:

- Fixed globalmap baker not working with terrain sizes below 513
- Fixed texture file dialog not including `.packed_tex` files

Fixes in 1.5.1:

- Fixed undo not working correctly when painting textures while using MultiSplat16
- Fixed grass painting not working

Changes in 1.5:

- Added `multisplat16` shader, allowing to use 16 ground textures
- Added `HTerrainTextureSet` resource to store and re-use sets of ground textures
- Added an import tool for ground textures
- Added generic importers for packed textures (as backend for the ground texture import tool)
- Added About Dialog, including version, links and donors list
- Added slope limiter to texture painter
- The brush system was rewritten to use shaders, for better performance
- Added erosion brush
- Brush size slider allows to pick small sizes more precisely
- The minimap now uses the globalmap to display color (uses white if there isn't a globalmap)
- Fixed brush jitter at small sizes
- New docs website: https://hterrain-plugin.readthedocs.io/en/latest

Previous changelogs: https://github.com/Zylann/godot_heightmap_plugin/blob/master/CHANGELOG.md
Heightmap-based terrain for Godot 3.0.2 and later.
It supports texture painting, colouring, holes, level of detail and grass. Collision is also supported, but due to a bug in Godot it only works on the master branch of the engine.

Although the plugin can be used, it is still under development. Some features might be missing or bugs can occur.
Please refer to the issue tracker if you have any problem.

Quick summary of versions:

- Ported to Godot 3
- Added level of detail
- Added grass painting
- Added generator
- Changed collision to use Bullet (on Godot master branch only)
- Improved texture paint to use a splatmap
- More shading features
- Various other changes in UI and API

- Added texture paint through vertex colors
- Added HumanSheeple's shader to support up to 18 textures
- Added jump to the demo, I guess
- Fix Modo navigation conflict

- Added collisions
- Improved demo with a simple character controller
- New icon

- Added flatten brush mode
- Fix terrain having no default size

- Fix bottom panel editor conflict

0.1: Initial release
- Heightmap edition with undo/redo
- Small demo with simple texture-less shader
Category 3D Tools 3D Tools
License MIT MIT
Repository Provider GitHub GitHub
Repository Url https://github.com/Zylann/godot_heightmap_plugin https://github.com/Zylann/godot_heightmap_native_plugin
Issues Url https://github.com/Zylann/godot_heightmap_plugin/issues https://github.com/Zylann/godot_heightmap_native_plugin/issues
Godot version Godot 3.1 Godot 3.0
Version String 1.5.2 0.5
Download Commit 8694590990cf5a0fbc69c3698cb13d0197f296a1 39de73b867c608ca766356181d24902fd19de980
Download Url (Computed) https://github.com/Zylann/godot_heightmap_plugin/archive/8694590990cf5a0fbc69c3698cb13d0197f296a1.zip https://github.com/Zylann/godot_heightmap_native_plugin/archive/39de73b867c608ca766356181d24902fd19de980.zip
Icon Url https://raw.githubusercontent.com/Zylann/godot_heightmap_plugin/master/icon.png
Preview Insert
Type video
Image/Video URL https://www.youtube.com/watch?v=RedUqzO3Y7I
Thumbnail https://www.youtube.com/watch?v=RedUqzO3Y7I
Preview Insert
Type image
Image/Video URL https://raw.githubusercontent.com/Zylann/godot_heightmap_native_plugin/master/addons/zylann.hterrain/screenshots/2018_04_02.png
Thumbnail https://raw.githubusercontent.com/Zylann/godot_heightmap_native_plugin/master/addons/zylann.hterrain/screenshots/2018_04_02.png