Property | Old/Current | New/Edit |
---|---|---|
Title | Heightmap terrain | Heightmap terrain |
Description |
Heightmap-based terrain for Godot 3.1 and 3.2. It supports collision, texture painting, colouring, holes, level of detail, and grass. Fixes in 1.5.2: - Fixed globalmap baker not working with terrain sizes below 513 - Fixed texture file dialog not including `.packed_tex` files Fixes in 1.5.1: - Fixed undo not working correctly when painting textures while using MultiSplat16 - Fixed grass painting not working Changes in 1.5: - Added `multisplat16` shader, allowing to use 16 ground textures - Added `HTerrainTextureSet` resource to store and re-use sets of ground textures - Added an import tool for ground textures - Added generic importers for packed textures (as backend for the ground texture import tool) - Added About Dialog, including version, links and donors list - Added slope limiter to texture painter - The brush system was rewritten to use shaders, for better performance - Added erosion brush - Brush size slider allows to pick small sizes more precisely - The minimap now uses the globalmap to display color (uses white if there isn't a globalmap) - Fixed brush jitter at small sizes - New docs website: https://hterrain-plugin.readthedocs.io/en/latest Previous changelogs: https://github.com/Zylann/godot_heightmap_plugin/blob/master/CHANGELOG.md |
Heightmap-based terrain for Godot 3.0.2 and later. It supports texture painting, colouring, holes, level of detail and grass. Collision is also supported, but due to a bug in Godot it only works on the master branch of the engine. Although the plugin can be used, it is still under development. Some features might be missing or bugs can occur. Please refer to the issue tracker if you have any problem. Quick summary of versions: 0.5: - Ported to Godot 3 - Added level of detail - Added grass painting - Added generator - Changed collision to use Bullet (on Godot master branch only) - Improved texture paint to use a splatmap - More shading features - Various other changes in UI and API 0.4: - Added texture paint through vertex colors - Added HumanSheeple's shader to support up to 18 textures - Added jump to the demo, I guess - Fix Modo navigation conflict 0.3: - Added collisions - Improved demo with a simple character controller - New icon 0.2: - Added flatten brush mode - Fix terrain having no default size 0.1.1: - Fix bottom panel editor conflict 0.1: Initial release - Heightmap edition with undo/redo - Small demo with simple texture-less shader |
Category | 3D Tools | 3D Tools |
License | MIT | MIT |
Repository Provider | GitHub | GitHub |
Repository Url | https://github.com/Zylann/godot_heightmap_plugin | https://github.com/Zylann/godot_heightmap_native_plugin |
Issues Url | https://github.com/Zylann/godot_heightmap_plugin/issues | https://github.com/Zylann/godot_heightmap_native_plugin/issues |
Godot version | Godot 3.1 | Godot 3.0 |
Version String | 1.5.2 | 0.5 |
Download Commit | 8694590990cf5a0fbc69c3698cb13d0197f296a1 | 39de73b867c608ca766356181d24902fd19de980 |
Download Url (Computed) | https://github.com/Zylann/godot_heightmap_plugin/archive/8694590990cf5a0fbc69c3698cb13d0197f296a1.zip | https://github.com/Zylann/godot_heightmap_native_plugin/archive/39de73b867c608ca766356181d24902fd19de980.zip |
Icon Url |
https://raw.githubusercontent.com/Zylann/godot_heightmap_plugin/master/icon.png
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https://raw.githubusercontent.com/Zylann/godot_heightmap_native_plugin/master/icon.png
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Preview Insert | ||
Type | video | |
Image/Video URL |
https://www.youtube.com/watch?v=RedUqzO3Y7I
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Thumbnail |
https://www.youtube.com/watch?v=RedUqzO3Y7I
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Preview Insert | ||
Type | image | |
Image/Video URL |
https://raw.githubusercontent.com/Zylann/godot_heightmap_native_plugin/master/addons/zylann.hterrain/screenshots/2018_04_02.png
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Thumbnail |
https://raw.githubusercontent.com/Zylann/godot_heightmap_native_plugin/master/addons/zylann.hterrain/screenshots/2018_04_02.png
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