Edit of asset "Wyvernbox - Inventory System" Accepted
Old/Current | New/Edit | |
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Title | Wyvernbox - Inventory System | |
Description |
Yet another inventory system for Godot 3, made primarily for Action RPGs. Supports: - 4 inventory types, including those for multi-slot items, equipment, and theoretically-infinite currencies - all types are Container-compatible - 2D and 3D ground items - stacking and quick-transfer - crafting with substitutes and random outcomes, merchants with randomized and limitable wares - localizable equipment affixes - item filters, and autosave. Setup: - Drag stuff from addons/wyvernbox_prefabs into your scene. Should just work. - Items are defined through ItemType resources. - For loot tables, make ItemInstantiators (each item, chance optional) and/or ItemGenerators (one from list, can be generated by script). For "or" logic or script-driven checks, make ItemPatterns. - Enabling the plugin optional, but highly recommended. |
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Category | Scripts | |
License | MIT | |
Repository Provider | GitHub | |
Repository Url | https://github.com/don-tnowe/godot-wyvernbox-inventory | |
Issues Url | https://github.com/don-tnowe/godot-wyvernbox-inventory/issues | |
Godot version | Godot 3.5 | |
Version String | 1.1.1 | 1.1.1 |
Download Commit | 628dde09442b1999168b3a34bc21db16e4f9e479 | 628dde09442b1999168b3a34bc21db16e4f9e479 |
Download Url (Computed) | https://github.com/don-tnowe/godot-wyvernbox-inventory/archive/628dde09442b1999168b3a34bc21db16e4f9e479.zip | https://github.com/don-tnowe/godot-wyvernbox-inventory/archive/628dde09442b1999168b3a34bc21db16e4f9e479.zip |
Icon Url |
https://raw.githubusercontent.com/don-tnowe/godot-wyvernbox-inventory/master/icon.png
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